A* Pathfinding Project Pro

A* Pathfinding Project Pro

Launched Apr 2017 9.3y

Updated Jan 2026 6.2mo Moderate

Aron Granberg

5.0/5 · 3 recent reviews · rating rising
5.0
832 reviews total
$140 tools

Price history

Tracked store price

No tracked price history is available for this asset yet.

No tracked price history is available for this asset yet.

Signals

Momentum (24h) +1203 views
Recent Sentiment
5.0/5 · 3 recent reviews · rating rising
Package size 68.99 MB

Review Consensus

Editor's Cut

Pros

This asset is widely considered the gold standard for advanced pathfinding in Unity, offering significantly better performance, modularity, and API control than the built-in NavMesh system. It excels in complex scenarios like runtime graph updates, infinite worlds, and large-scale agent crowds, while providing excellent documentation and a highly active developer who frequently pushes updates and engages with the community on forums. The code is well-structured and extensible, making it a powerful tool for developers who need to move beyond the limitations of standard Unity navigation tools.
If your project requires high-performance, custom-logic pathfinding that exceeds the capabilities of Unity's native NavMesh, this is an essential, industry-proven investment, provided you have the technical proficiency to handle its complexity and the patience to navigate its steep learning curve.

Cons

The learning curve is notoriously steep, with documentation that can be overwhelming or occasionally outdated, leading to frustration for beginners who expect a plug-and-play experience. Users frequently report issues with specific Unity version compatibility, broken demo scenes, and complex setup requirements that demand a solid grasp of programming. Some users have experienced significant bugs, poor support for specific use cases like moving platforms or networking, and occasional difficulties with the package-based installation format.

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Pipelines
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Render pipelines

None flagged

Description

Whether you write an RPG, FPS, RTS or TD game, this package is for you. With heavily optimized algorithms and a large, yet simple to use, feature set, you will quickly be able to make those bots a bit smarter.


Features

  • Supports grid, navmesh, point and hexagonal graphs.
  • Automatic navmesh generation, to save you from doing it manually.
  • High performance and fully multithreaded, so it will barely affect the frame rate.
  • Smooth agent movement.
  • A single line of code to make a pathfinding request.
  • Graphs can be saved to files.
  • Supports both 2D and 3D games.
  • Local Avoidance.
  • Source code included.
  • Supports updating graphs during runtime.
  • Uses the Burst compiler, Unity Job System, and (optionally) ECS under the hood, for maximum performance.
  • Allows tagging nodes to make different agents treat them in different ways.
  • And so much more.

Demos and videos

More info here!


Extensive documentation

  • Includes a total of 16 example scenes to help you get started.
  • A comprehensive online documentation with tutorials, and in which almost all functions and fields are documented.

Key features

Compatibility

If using Unity 2021.3 through Unity 2022.2, the asset store will install an older version (4.3.8) which is compatible with those versions of Unity.


Using Unity 2022.3 or higher is recommended to get access to the full feature set and the best performance.


Installation

The installation guide will help you with every step towards getting it running in your project.