A* Pathfinding Project Pro
Launched Apr 2017 9.3y
Updated Jan 2026 6.2mo Moderate
Aron Granberg
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| Asset | ||||
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$140.00 |
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$55.00 |
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| Momentum (daily pageviews) | 1,203 | 0 | 311 | 0 |
| Rating | ||||
| Days since update | 6.2 months ago | < 30 days | < 30 days | < 30 days |
| Pipelines | None | None | URP HDRP Built-in | None |
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Description
Whether you write an RPG, FPS, RTS or TD game, this package is for you. With heavily optimized algorithms and a large, yet simple to use, feature set, you will quickly be able to make those bots a bit smarter.
Features
- Supports grid, navmesh, point and hexagonal graphs.
- Automatic navmesh generation, to save you from doing it manually.
- High performance and fully multithreaded, so it will barely affect the frame rate.
- Smooth agent movement.
- A single line of code to make a pathfinding request.
- Graphs can be saved to files.
- Supports both 2D and 3D games.
- Local Avoidance.
- Source code included.
- Supports updating graphs during runtime.
- Uses the Burst compiler, Unity Job System, and (optionally) ECS under the hood, for maximum performance.
- Allows tagging nodes to make different agents treat them in different ways.
- And so much more.
Demos and videos
More info here!
Extensive documentation
- Includes a total of 16 example scenes to help you get started.
- A comprehensive online documentation with tutorials, and in which almost all functions and fields are documented.
Key features
Compatibility
If using Unity 2021.3 through Unity 2022.2, the asset store will install an older version (4.3.8) which is compatible with those versions of Unity.
Using Unity 2022.3 or higher is recommended to get access to the full feature set and the best performance.
Installation
The installation guide will help you with every step towards getting it running in your project.