
Modular Medieval Lanterns
LaunchedJun 20179y
UpdatedOct 20187.6yAbandoned?
Alexandr Voevodov
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Momentum (24h)+185 views
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Package size278.52 MB
AI Reviews Analysis
Editor's Cut
Pros
This asset pack offers high-quality, low-poly medieval lighting models that are visually impressive, well-textured, and highly versatile for various game environments. Users appreciate the generous selection of prefabs, the ease of customization, and the fact that the assets are easily adaptable to URP and HDRP pipelines. The meshes are optimized for performance, and the modular nature of the prefabs allows developers to easily swap out flame effects for particle systems or custom shaders to suit specific project requirements.
While the models are top-tier for a free pack, be prepared to strip out the inefficient camera-facing scripts and reconfigure the shaders immediately to avoid performance bottlenecks and rendering artifacts.
Cons
The primary technical drawback is the inclusion of a poorly implemented custom camera-facing script on the flame prefabs, which causes performance overhead due to unnecessary Update callbacks and potential null reference issues in multi-camera setups. Additionally, the default glass materials may require manual shader adjustments to function correctly in VR or specific render pipelines, and the lack of multi-editing support for the camera-facing script makes manual configuration tedious for large scenes.
Render pipelines
None flagged
Description
Create your own unique environment using objects from this Asset!
This asset part of this pack.
Here you will find:
Five different lamps
Seven lamp posts
Three types of candles with three different types of glow
Sprite flame animation for candles. Three different colors.
Huge chandelier for the ceiling
Three types of candlesticks
Also I also made some ready prefabs for you =)
Resolution of textures from 256x256 to 2046x1024, is based on the size of the object. Albedo, Specular, Normal. Png, psd and tif formats.
The number of triangles ranges from ~ 200 to 5000, based on the size and сomplexity of the object.