Invector Third Person Controller - Shooter Template

Invector Third Person Controller - Shooter Template

LaunchedMar 20179.2y

UpdatedJan 20264.9moActive

Invector

3.8/5 · 4 recent reviews · rating falling
5.0
558 reviews total
$89.99templates

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Signals

Momentum (24h)+408 views
Recent Sentiment
3.8/5 · 4 recent reviews · rating falling
Package size344.93 MB

AI Reviews Analysis

Editor's Cut

Pros

Invector provides a highly robust, feature-rich foundation for third-person action and shooter games that functions reliably out of the box. It is widely praised for its intuitive component-based system, which allows developers to implement complex mechanics like locomotion, combat, and inventory management without extensive manual scripting. The asset is highly versatile, integrates well with other popular tools like Cinemachine and various AI systems, and offers full source code access, making it a significant time-saver for ambitious projects that require a professional-grade starting point.
Invector is a powerful, time-saving template for rapid prototyping or non-technical users, but its invasive architecture and lack of modern input support make it a risky, high-maintenance choice for professional developers requiring clean, scalable, and modular codebases.

Cons

The asset suffers from significant technical debt, including outdated video tutorials, disjointed documentation, and a lack of native support for the modern Unity Input System. It is notoriously invasive, forcing developers to adopt specific project settings, layers, and tags that can break existing project structures. Users frequently report a steep learning curve, a cumbersome and hacky weapon adjustment workflow, and poor organization of assets that leads to bloated build sizes, particularly problematic for mobile development. Furthermore, support responsiveness is inconsistent, and the codebase can be difficult to extend or customize due to its proprietary, closed-off architecture.

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Momentum (daily pageviews) 408294578276
Rating
5.0 / 5
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Days since update 4.9 months ago3.7 years ago< 30 days2.7 months ago
Pipelines
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Render pipelines

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Description

⭐UNITY 6 READY⭐


⭐ATTENTION⭐

* This Asset already includes all the Basic Locomotion and Melee Combat Templates features.

** This package have a Custom ProjectSettings, it will not overwrite your own at first but you need to import manually to use it.


⭐ TRY THE DEMO:

[WEBGL]


Invector's Third Person Templates can help bring your game to life with a high-quality humanoid Character Controller that takes minutes to set up, we have a solid and highly customizable template so you can focus on making your game unique.


Beginners will have a great learning curve with several [Tutorials], [Documentation] and the vCommunity to help you out, no scripting skills are necessary to create something cool


Advanced users will enjoy the thousands of features we included and continue to include over the past 6 years of development and support of our assets


Invector's [ Community] gets bigger every day with thousands of registered users and hundreds of daily visitations posting questions, helping each other, or sharing their creations, integrations, and add-ons developed by users



✔️ Official [Add-ons]: Looking for a specific mechanic? We have some cool add-ons!

✔️ NO DLL's: all Scripts are written in C# and open for modifications

✔️ Examples Included: different gameplay styles such as TopDown, 2.5D, Mobile, Point&Click


SHOOTER FEATURES


- Shooter Behavior & Animations (Basic & Melee features already included)

- Projectile bullets with a trail renderer

- Throwing objects with a Trajectory system (grenade, bottles, etc..)

- Optional Melee attacks for Shooter Weapons

- Advanced damage based on distance & velocity

- Decal for projectiles based on tags (different materials)

- Advanced Scope View

- Aiming System with dispersion, range, shot frequency, recoil, etc...

- Particles, Sounds, Custom Bullets to emit on attack

- Archery System included

- Advanced IK Adjustment System based on Weapon/Stance

- Large number of customization to create different types of weapon

- Secondary Shot to create powerful weapons

- Hipfire


MELEE COMBAT FEATURES


- Melee Combat Behavior & Animations (Basic Locomotion features already included)

- Use different MoveSets, Attacks, Defense, HitReaction, and HitRecoil per weapon

- Inventory Example, Collect, Drop and Destroy items

- Simple Melee AI included as a bonus (For advanced AI, check our [FSM AI Template])

- Holder Manager

- Different types of Potions to recovery health or increase health/stamina

- Stamina Combat Based System (optional)

- Lock-On Target System


BASIC LOCOMOTION FEATURES


- Basic Locomotion Behavior and Animations

- Advanced Third Person Camera System

- Sprint, Jump, Crouch, and Roll

- Vault, Climb, or StepUp obstacles

- Generic Action system to trigger simple animations

- Ladder System

- Ragdoll System

- FootStep System

- Several Util scripts to help you develop your game

- Isometric, 2.5D Platformer, TopDown, Mobile demo scenes are included



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