
Free MatCap Shaders
LaunchedApr 201313.1y
UpdatedMar 20197.2yAbandoned?
Jean Moreno
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Momentum (24h)+130 views
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Package size3.57 MB
AI Reviews Analysis
Editor's Cut
Pros
This asset provides a highly performant, lightweight, and free solution for achieving stylized, high-quality lighting effects on mobile and low-end hardware without the overhead of traditional light calculations. It is exceptionally easy to implement, modify, and extend, making it a versatile tool for developers looking to create consistent, slick visuals or specialized effects like crystal, stealth, or microscopic textures.
While an excellent, cost-effective prototyping tool for legacy or simple mobile projects, the lack of URP support and VR stability makes this asset a liability for any professional production targeting modern rendering pipelines.
Cons
The asset suffers from significant compatibility issues, specifically lacking native URP support, failing to interact correctly with scene fog, and exhibiting broken rendering behavior in VR environments using Single Pass Instanced rendering. Some users report basic implementation failures resulting in white textures, and the lack of active maintenance or updates leaves these technical debt items unresolved for modern Unity pipelines.
Render pipelines
None flagged
Description
9 free MatCap-like Shaders!
Similar to ZBrush's materials, they allow to define the whole shading model into one texture!
As such, they don't use lights and are very fast!
Easily create cartoon, metallic, glossy or ghostly materials with them!
WEBPLAYER DEMO -> CLICK HERE!
SHADERS LIST:
Plain: Base shader that applies the submitted MatCap texture
Plain Additive: Same shader with an additive blending, useful for Ghosts-like effects for example
Textured Add: Uses a basic color texture and adds the MatCap material on top of it
Textured Multiply: Same one but multiplies the MatCap material on top of it
Textured Lit: The only shader that uses lights, can be used to achieve fast but not accurate specular effects
Bumped (Plain, Textured Add, Textured Mult): Versions with normal map support
Similar to ZBrush's materials, they allow to define the whole shading model into one texture!
As such, they don't use lights and are very fast!
Easily create cartoon, metallic, glossy or ghostly materials with them!
WEBPLAYER DEMO -> CLICK HERE!
SHADERS LIST:
Plain: Base shader that applies the submitted MatCap texture
Plain Additive: Same shader with an additive blending, useful for Ghosts-like effects for example
Textured Add: Uses a basic color texture and adds the MatCap material on top of it
Textured Multiply: Same one but multiplies the MatCap material on top of it
Textured Lit: The only shader that uses lights, can be used to achieve fast but not accurate specular effects
Bumped (Plain, Textured Add, Textured Mult): Versions with normal map support