Easy Save - The Complete Save Game & Data Serializer System

Easy Save - The Complete Save Game & Data Serializer System

Launched Jun 2011 15.2y

Updated Apr 2026 3.6mo Active

Moodkie

5.0/5 · 4 recent reviews · rating steady
5.0
1,037 reviews total
$59 tools

Price history

Tracked store price

No tracked price history is available for this asset yet.

No tracked price history is available for this asset yet.

Signals

Momentum (24h) +737 views
Recent Sentiment
5.0/5 · 4 recent reviews · rating steady
Package size 0.24 MB

Review Consensus

Editor's Cut

Pros

Easy Save is widely regarded as an essential, time-saving industry standard that simplifies complex serialization tasks into a plug-and-play experience. It offers a clean, intuitive API that handles diverse data types, including images and complex prefab references, with minimal boilerplate code. Users consistently praise its reliability, robust performance in large-scale projects, and the exceptional, highly responsive support provided by the developer.
Stop wasting billable hours reinventing the wheel; this is the definitive, production-ready serialization solution for any serious Unity project.

Cons

While the asset is powerful, some users note a learning curve for more complex, non-standard implementations, and the documentation can occasionally feel fragmented or lacking in specific edge-case scenarios. The auto-save configuration interface can feel rigid when managing large selections of components, and users with highly complex, custom architectures should expect to invest significant time in setup rather than expecting an instantaneous solution.

Market Intelligence: Real-Time Comparison

What assets seem to be similar to this one?

Asset

Easy Save - The Complete Save Game & Data Serializer System

Serialized Dictionary

Advanced PlayerPrefs Window

Odin Inspector and Serializer

Current price
$59.00
$0.00
$6.99
$55.00
Momentum (daily pageviews) 737 227 0 1,618
Rating
5.0 / 5
5.0 / 5
Awaiting Ratings
5.0 / 5
Days since update 3.6 months ago 2.6 years ago < 30 days 3.3 months ago
Pipelines
None
URP HDRP Built-in
URP HDRP Built-in
URP HDRP Built-in

Render pipelines

None flagged

Description

Contact Us | Guides | Docs | Forum | Discord | Getting Started | Home


░░░░░░░░░░░░░░░░░░░░░░░░░░


★ On the Asset Store since 2011 ★


Why use Easy Save?


It's easy

Save your game without code using Auto Save,

or with just two lines of code:


ES3.Save("key", value)

var value = ES3.Load<Type>("key");


It's reliable

Don't risk your users' save data becoming unusable because your save system is no longer supported, we've been supporting Easy Save since 2011


Regularly updated with new features...

Including Save Slots, Encryption, Compression, Cloud Save, Backups, PlayMaker actions, Caching, Spreadsheets, File IO and more


Serialize much more than other solutions...

Including class, struct, positions, GameObject, Prefab Instances, Component, ScriptableObject, Arrays, Dictionaries, Lists, HashSets, Queues, even References to Unity objects, and much more


For Amateurs...

It's easy to use and well documented, with or without code


For Experts...

A fast, feature-rich and extremely flexible save system


░░░░░░░░░░░░░░░░░░░░░░░░░░░


Compatible with

PC, Mac, Linux, Windows Universal, iOS, tvOS, Android, Oculus, Steam, WebGL

C#, Unity Visual Scripting, PlayMaker, Bolt

Integrate with other storage APIs such as consoles or cloud services**


░░░░░░░░░░░░░░░░░░░░░░░░░░░


Fully documented & source code included

Guides | Examples & Tutorials | API Reference | Getting Started


Save using C#, or without code using Auto Save

C# Reference | Auto Save


Support for PlayMaker, Bolt and Unity Visual Scripting*

Access Easy Save from Bolt and Unity Visual Scripting graphs

Save and load using PlayMaker actions

Third-party NodeCanvas & FlowCanvas integration**


Save almost any type

Our serializer was developed specifically for Unity

Unlike other systems, it can even serialize references


Fast and lightweight serializer

Using our JSON serializer developed specifically for Unity


5-star customer support

via email, dedicated forum and Discord


Secure save data with encryption

Encrypt save data


Compact save files with compression

Makes save files 85% smaller on average


Create save slots with a single click

Fully customisable save slots UI


Save & load from the cloud

Upload to cloud database using PHP & MySQL

Also works with Steam Auto Cloud, Android Backup and iCloud Backup


Cross-platform save system

Use save files & code on all supported platforms


Serialize data to spreadsheet

In CSV format for Excel


Much more flexible than PlayerPrefs

But just as simple to save


Unlike PlayerPrefs, it has File IO

Serializer stores data straight to file

Store strings/bytes as files


░░░░░░░░░░░░░░░░░░░░░░░░░░░


How do I use Easy Save?

See the Getting Started guide for how to use it for your game


░░░░░░░░░░░░░░░░░░░░░░░░░░░


Contact Us | Guides | Docs | Forum | Discord | Getting Started | Home



*PlayMaker, Bolt, NodeCanvas, FlowCanvas are purchased separately.


** We take no responsibility for third-party integrations or APIs, and support for them is provided by the third-party rather than ourselves.


Tags: save game system, load game, serialize, serializer, playerprefs, storage, upload, download, serialization, serialisation, game serialiser, JSON, serialise, autosave, auto, save file, save slots, import, export file, encryption, cloud save, excel, database, playerprefs, auto save, compression, gzip, es3, easysave

Key features

Contact Us | Guides | Docs | Forum | Discord | Getting Started | Home

░░░░░░░░░░░░░░░░░░░░░░░░░░

★ On the Asset Store since 2011 ★

Why use Easy Save?

It's easy

Save your game with just a few clicks using Auto Save,

or just two lines of code

It's reliable

Don't risk your save data becoming obsolete because your save system is no longer supported ... we've been updating Easy Save since 2011

Regularly updated with new features...

Including Encryption, Compression, Cloud Save, PlayMaker actions, Caching, CSV Spreadsheets, File IO and more

Serialize much more than other solutions...

Including class, struct, GameObject, Prefab Instances, Component, ScriptableObject, Arrays, Dictionaries, Lists, HashSets, Queues, even References to Unity objects, and much more

For Amateurs...

It's easy to use and well documented, with or without code

For Experts...

A fast, feature-rich and extremely flexible save system

░░░░░░░░░░░░░░░░░░░░░░░░░░░

Compatible with

PC, Mac, Linux, Windows Universal, iOS, tvOS, Android, Oculus, Steam, WebGL

C#, Unity Visual Scripting, PlayMaker, Bolt

Integrate with other storage APIs such as consoles or cloud services**

░░░░░░░░░░░░░░░░░░░░░░░░░░░

Fully documented & source code included

Guides | Examples & Tutorials | API Reference | Getting Started

Save using C#, or without code using Auto Save

C# Reference | Auto Save

Support for PlayMaker, Bolt and Unity Visual Scripting*

Access Easy Save from Bolt and Unity Visual Scripting graphs

Save and load using PlayMaker actions

Third-party NodeCanvas & FlowCanvas integration**

Save almost any type

Our serializer was developed specifically for Unity

Unlike other systems, it can even serialize references

Fast and lightweight serializer

Using our JSON serializer developed specifically for Unity

5-star customer support

via email, dedicated forum and Discord

Secure save data with encryption

Encrypt save data

Compact files with compression

Makes files 85% smaller on average

Save & load from the cloud

Upload to cloud database using PHP & MySQL

Also works with Steam Auto Cloud, Android Backup and iCloud Backup

Cross-platform save system

Use save files & code on all supported platforms

Serialize data to spreadsheet

In CSV format for Excel

Much more flexible than PlayerPrefs

But just as simple to use

Unlike PlayerPrefs, it has File IO

Serializer stores data straight to file

Store strings/bytes as files

░░░░░░░░░░░░░░░░░░░░░░░░░░░

How do I use Easy Save?

See the Getting Started guide for how to use it for your game

░░░░░░░░░░░░░░░░░░░░░░░░░░░

Contact Us | Guides | Docs | Forum | Discord | Getting Started | Home

*PlayMaker, Bolt, NodeCanvas, FlowCanvas are purchased separately.

** We take no responsibility for third-party integrations or APIs, and support for them is provided by the third-party rather than ourselves.

Tags: save game system, load game, serialize, serializer, playerprefs, storage, upload, download, serialization, serialisation, game serialiser, JSON, serialise, autosave, auto, save file, import, export file, encryption, cloud, excel, database, playerprefs, auto save, compression, gzip, es3