
Chainlink Fences
LaunchedOct 20169.6y
UpdatedOct 20169.6yAbandoned?
Kobra Game Studios
5.0/5 · 1 recent review · rating rising
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Price history
Tracked store price
No tracked price history is available for this asset yet.
No tracked price history is available for this asset yet.
Signals
Momentum (24h)+256 views
Recent Sentiment
5.0/5 · 1 recent review · rating rising
Package size15.70 MB
AI Reviews Analysis
Editor's Cut
Pros
The asset is widely praised for its high-quality modeling, efficient low-poly count, and inclusion of LOD groups, making it highly performant for various projects. Users appreciate the correct 1:1 scale, compatibility with ProGrids, and the inclusion of grouped prefabs that simplify scene building. It is frequently cited as a professional-grade, must-have free resource that looks realistic even in VR environments.
While this is an excellent, high-quality free asset for rapid prototyping and background dressing, professional developers should be prepared to manually configure colliders, shaders, and render pipelines to ensure it meets production standards.
Cons
Technical implementation is inconsistent, with reports of missing collision components, shader setup requirements that may confuse beginners, and occasional script errors or null reference exceptions. Some users struggle with URP/HDRP integration and rendering issues, while others find the lack of clear documentation on licensing and legacy version support frustrating.
Render pipelines
None flagged
Description
This is a set of high poly fences with barbed wire
The triangle counts for each model range from about 700 --> 1100
The higher poly models come with a set of LODs that reduce triangle count by about 50% at each LOD stage.
All materials are set up with Unity 5 standard specular shader and come with a diffuse /normal / specular texture.
All textures used are 1024x1024
The triangle counts for each model range from about 700 --> 1100
The higher poly models come with a set of LODs that reduce triangle count by about 50% at each LOD stage.
All materials are set up with Unity 5 standard specular shader and come with a diffuse /normal / specular texture.
All textures used are 1024x1024