Amplify Occlusion

Amplify Occlusion

LaunchedApr 201610.1y

UpdatedFeb 20263.9moActive

Amplify Creations

2.0/5 · 1 recent review · rating falling
5.0
62 reviews total
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Momentum (24h)+208 views
Recent Sentiment
2.0/5 · 1 recent review · rating falling
Package size22.16 MB

AI Reviews Analysis

Editor's Cut

Pros

Amplify Occlusion is widely regarded as the gold standard for screen-space ambient occlusion in Unity, offering superior visual depth and realism compared to both the default Unity post-processing stack and competing third-party solutions. It is highly performant, even in demanding VR environments, and provides a robust set of customization options that allow developers to fine-tune the effect to match specific art styles. The asset is praised for its ease of integration, professional-grade support, and the fact that it consistently delivers high-quality results with a better performance-to-visuals ratio than its peers.
If you are working in the Built-in Render Pipeline, this is an essential, high-performance industry staple, but it is effectively obsolete for any project utilizing URP or HDRP.

Cons

The primary drawback is the lack of native support for modern Scriptable Render Pipelines like URP and HDRP, which limits its utility for developers working on newer projects. Some users have reported issues with transparent objects, particle systems, and specific shader configurations, occasionally requiring manual workarounds. Additionally, while the developer is generally responsive, there have been historical complaints regarding the slow implementation of promised features like color bleeding and occasional communication gaps during development cycles.

Render pipelines

None flagged

Description

* * Amplify Bundle - Save 25% * *

Amplify Shader Editor - Award-winning node-based shader editor

Amplify Impostors - 1-Click Impostor Creator

Amplify LUT Pack - 200+ LUT Grading Presets


Learn more: Bundle Details


* Warning *

Provided for your convenience, as is, be sure to join the GitHub project.

Built-in renderer supported without PPS.

HDRP/URP not supported.


Amplify Occlusion 2.0 sets out to deliver a new industry standard for fast, high-quality Screen Space Ambient Occlusion in Unity. This FREE UPDATE completely discontinues HBAO-based techniques in favor of the much superior Ground Truth Ambient Occlusion (GTAO), bringing quality and accuracy closer to traditional raytracing.


A true all-in-one package, it provides an highly-robust and efficient way to simulate ambient occlusion and contact shadowing. Now you can attenuate reflections in occluded areas, make objects actually connect to the world and add real depth to your scenes with minimal effort.


It's a lightweight solution for consoles, mobile devices (GL ES 3.0, Metal), desktops, and even VR, higher-quality and more accurate than standard SSAO techniques. When compared to other solutions, it offers superior performance scaling and stable frame rates, even when combining high resolution and a large sampling radius.


Features

• Ground Truth Ambient Occlusion

• PS4, Xbox One and Switch compatible

• Single and Multi-pass VR(known issues)

• Revamped Spatial and Temporal Filters

• Dramatically Higher-Quality

• Higher Flexibility

• Under 1 ms on a mid-range GPU at Full HD

• Accurate and fast-performing

• Deferred and Forward Rendering

• PBR compatible injection mode

• Multiple AO instances per-camera

• Improved temporal stability

• Reduced ghosting

• Superior occlusion approximation

• Extensive blur and intensity controls


Typical post-process occlusion techniques darken direct light the same way they darken everything else visible to the camera, which results in strong unnatural occlusion even on brightly lit surfaces. Our implementation provides an optional Deferred-path application mode that injects SSAO before the direct lighting stage in order to deliver natural, PBR-accurate results.


This solution also offers massive quality improvements to occlusion on distant surfaces, even when using a large kernel radius, due to superior and artifact-free occlusion approximation when compared to any currently available SSAO solution. It's great for both small and large scale scenes and any type of camera perspective.


See it in action: Web Demo

Guide: Amplify Creations Wiki

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