Ragdoll helper
Launched Nov 2015 10.6y
Updated Aug 2023 2.8y Abandoned?
Stas Bz
5.0/5 · 1 recent review · rating rising
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Price history
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Signals
Momentum (24h) +141 views
Recent Sentiment
5.0/5 · 1 recent review · rating rising
Package size 0.04 MB
AI Reviews Analysis
Editor's Cut
Pros
This asset is widely praised for being a massive time-saver that significantly outperforms Unity's native ragdoll wizard, offering an intuitive interface that simplifies the creation and adjustment of colliders, joints, and centers of mass. Users appreciate the quick setup process, the helpful tutorial documentation, and the ability to handle non-standard or poorly organized humanoid rigs that the default system fails to process. Its effectiveness in streamlining repetitive tasks for multiple characters, combined with the fact that it is provided for free, makes it an essential utility for developers looking to optimize their animation and physics workflows.
While it is an indispensable, high-value free tool for rapid humanoid ragdoll prototyping, its inconsistent version support and occasional failure to handle non-standard rigs make it a risky dependency for production-grade projects without thorough testing.
Cons
The tool suffers from inconsistent reliability across different Unity versions, with several users reporting that collider and joint transformation features fail to function in specific LTS releases. Compatibility issues are frequently noted with non-standard or stylized models like Synty or Mixamo rigs, which sometimes fail to be recognized correctly. Additionally, the lack of advanced features such as symmetrical mirror-editing, runtime generation support, and non-humanoid animal rig support limits its utility for more complex production requirements, while some users have encountered bugs where settings fail to save or colliders generate incorrectly.
Render pipelines
None flagged
Description
The helper do:
- create or delete ragdoll from humanoid modal.
- move/scale/rotate colliders from GUI on selected object.
- Adjusting CharacterJoint-s from GUI on selected object.
Documentation
- create or delete ragdoll from humanoid modal.
- move/scale/rotate colliders from GUI on selected object.
- Adjusting CharacterJoint-s from GUI on selected object.
Documentation