Terminal Rush - 3D Bus Puzzle Template

Terminal Rush - 3D Bus Puzzle Template

Launched Sep 2026 1d

Updated Sep 2026 1d Active

MultiTech Studio

Recent trend data isn't available for this listing.
Awaiting Ratings
$24.5 Regular $49 50% off templates

Price history

Tracked store price

Sep 10 – Sep 11, 2026

Price history from $24.50 to $24.50 between Sep 10 – Sep 11, 2026. Latest price $24.50 (store sale). Marked events: Sep 10 full price, Sep 11 store sale.

Latest $24.50
Low $24.50
High $24.50
Points 2
Store sale Full price
$27.44 $25.97 $24.50 $23.03 $21.56 Sep 10 Sep 11

Hover or focus a point for sale details

Price change log 2
  • Sep 10, 2026 Full price $24.50
  • Sep 11, 2026 Store sale $24.50

Signals

Momentum (24h) +150 views
Recent Sentiment
Recent trend data isn't available for this listing.
Package size 111.98 MB

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Current price
$49.00 $24.50
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Momentum (daily pageviews) 150 80 56 49
Rating
Awaiting Ratings
4.0 / 5
4.0 / 5
4.0 / 5
Days since update < 30 days 8.4 months ago 1.9 years ago 1.2 years ago
Pipelines
URP
Built-in
Built-in
Built-in

Render pipelines

URP

Description

Links: Document, Directl Play (WebGL), .apk


Terminal Rush is a complete **3D bus / passenger-sort puzzle**.

Tap matching passengers onto color buses without filling the wait area. Built for

mobile and WebGL.


### Core gameplay

- Match three same-color passengers to each bus

- Tap/click to move; fill the wait row and you lose

- Subway tiles (hidden colors until revealed)

- Secret passengers until a neighbor moves

- Optional per-level timers

- **500** authored levels in `ScriptablesData`


### Meta & retention systems

- Coin shop, lives, Shuffle / Undo / Hint

- Bus cosmetic entries (`VehicleDataSo`)

- Settings: sound, music, vibrate

- Day/night cycle and chance-of-rain VFX

- In-editor **Advanced Level Editor** to extend the catalog


### Monetization ready

- **AdMob** behind `MT_ADMOB`: banner, interstitial after levels,

rewarded. **Google test IDs** in `ProjectSetupData`

- **Unity IAP** behind `MT_IAP`: starter/power packs and coin SKUs

- No Ads persisted with starter pack / `NoAdsPurchased`

- Replace test IDs and placeholder product IDs before you publish


### What's included

- Main Game scene, prefabs, URP assets, 500 level SOs

- AdMob wrappers, IAP manager, shop UI

- First-party VFX, fonts (Onest, BPreplay, OFL)

- Buyer `Documentation.md` and this listing file


### Get started in minutes

1. Open the project in Unity 6000.3.8f1.

2. Open `Assets/MultiTech Studio/TerminalRush/Scenes/Main Game scene`.

3. Press Play.

4. Configure ads/IAP in Project Setup before a store build.

Key features

| **Unity version** | 6000.3.8f1 |

| **Render pipeline** | Universal RP |

| **Platforms** | Android, iOS, WebGL (plus Editor) |

| **Input** | Touch + mouse |

| **UI** | uGUI + TextMesh Pro |

| **Animation** | DOTween optional (`MT_DOTWEEN`) |

| **Ads** | Google Mobile Ads (`MT_ADMOB`) |

| **IAP** | Unity Purchasing (`MT_IAP`) |