ZLZ Env Shader

ZLZ Env Shader

Launched Sep 2026 1.2mo

Updated Sep 2026 1.2mo Active

ZLZ Studio

Recent trend data isn't available for this listing.
5.0
6 reviews total
$54.99 vfx

Price history

Tracked store price

No tracked price history is available for this asset yet.

No tracked price history is available for this asset yet.

Signals

Momentum (24h) +153 views
Recent Sentiment
Recent trend data isn't available for this listing.
Package size 76.46 MB

Render pipelines

URP

Description

What is ZLZ Env Shader, and what is it for?

ZLZ Env Shader is a toolset for building anime-style environments in Unity URP, covering ground surfaces, grass, water, fog and FX in a single package.

  • Everything in one package - Build a whole scene from one asset, not five that may not fit together
  • Made for ZLZ Anime Shader - One shared art direction, so characters and environments never clash
  • Performance first - Every feature is designed around its rendering cost from day one, not optimized after the fact
  • Real PC and Mobile support - Scale quality to your target platform without changing how you work

-------------------------------------------------------------------------------


▶ Demo (WebGL | 1920 ×1080) : Demo

Showcasing the rendering results of ZLZ Env Shader on WebGL


-------------------------------------------------------------------------------


⭐ Features - Environment Shader

  • Paint Mode : Blend up to 4 surface layers by painting, with custom brush support
  • Triplanar : UV-free texture mapping with no stretching on cliffs or sloped ground
  • Planar Reflection : True reflections from real scene geometry, with adjustable blur, distortion and layer filtering
  • Normal Map : Normal map support for added surface detail without extra polygons
  • Specular & Metallic : Control over glossiness and metalness, tuned for anime-style art
  • Stochastic Sampling : Breaks up visible texture tiling across large areas
  • Surface Accumulation : Adds snow, sand or dust layers that build up based on surface direction
  • Wind : Wind system for leaves and foliage, driven from a single global controller
  • Emission : Controls emissive color and intensity for glowing objects in the scene
  • Fog : Stylized height fog blended with the sky, adding depth to every shot

-------------------------------------------------------------------------------


🧩 Features - Grass

  • Grass Grow : One click grows grass across the whole scene, following a mask texture
  • Grass Paint Brush : Add or remove grass by hand in the Scene view, with the automatic placement left intact
  • Grass Material : Grass materials with presets for color, height and blade shape
  • Grass Global Wind : One global wind drives every blade across the map in the same direction
  • Grass Optimized : GPU-instanced rendering with every blade sharing one mesh
  • Grass Color Camera : Grass picks up the ground color beneath it to blend with the terrain
  • Grass Interaction : Blades bend and part around characters or objects moving through them
  • Grass LOD : Distance-based detail reduction to hold framerate in large scenes
  • Grass Edges : Define grass boundaries to carve paths and clearings without erasing blade by blade
  • Grass Resolution : Renders grass color at half or quarter resolution to cut overdraw
  • Grass Mesh Baker : Bakes a grass texture into a real silhouette mesh

-------------------------------------------------------------------------------


✨ Features - Water

  • Water Interaction : Ripples that trail characters or objects moving across the surface
  • Water Waves : Surface waves with adjustable direction, height and frequency
  • Water Floater : Floating objects that rise, fall and tilt with the real wave motion
  • Water Foam : Foam along shorelines and around objects moving through the water
  • Water Ring Wave : Expanding ring waves from impact points, for objects dropped in or hits landing
  • Water Sparkle : Shimmering light on the water surface for an anime look
  • Water Caustics : Animated refracted light patterns projected onto the underwater floor
  • Underwater : A full underwater view with depth-based fog and a seamless above/below surface transition

-------------------------------------------------------------------------------


📌 Tutorials

Website : https://zlz-studio.github.io/#env

Documentation : https://zlz-studio.github.io/env/shader/paint-mode/

Youtube : https://www.youtube.com/@ZLZ-zhugeliangz


-------------------------------------------------------------------------------


📧 Support

If you encounter any issues or have further questions,

please contact: zlzstudio.production@gmail.com

Thank you for supporting ZLZ Env Shader