Voxel Terrain - Dig & Build Destructible Low Poly Worlds

Voxel Terrain - Dig & Build Destructible Low Poly Worlds

Launched Sep 2026 6d

Updated Sep 2026 6d Active

abduo

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$24.49 Regular $34.99 30.01% off 3d

Price history

Tracked store price

Sep 5 – Sep 11, 2026

Price history from $24.49 to $24.49 between Sep 5 – Sep 11, 2026. Latest price $24.49 (store sale). Marked events: Sep 5 full price, Sep 6 store sale.

Latest $24.49
Low $24.49
High $24.49
Points 7
Store sale Full price
$27.43 $25.96 $24.49 $23.02 $21.55 Sep 5 Sep 8 Sep 11

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Price change log 2
  • Sep 5, 2026 Full price $24.49
  • Sep 6, 2026 Store sale $24.49

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Package size 0.13 MB

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Rating
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4.4 / 5
4.2 / 5
Days since update < 30 days < 30 days < 30 days < 30 days
Pipelines
URP Built-in
URP HDRP Built-in
URP HDRP Built-in
None

Render pipelines

URP Built-in

Description

Dig anywhere. Build anything. A lightweight, Astroneer-style destructible

terrain system with a stylized flat-shaded look — drop one component into a

scene, press Play, and carve caves with your mouse. Full C# source included.


TERRAFORM WITH 2 LINES OF CODE

• VoxelModifier.Dig(point, radius) — carve smooth spheres out of the world

• VoxelModifier.Build(point, radius, biome) — add matter in any of the 7

  biome materials

• Strength overloads for gradual, hold-the-button sculpting

• That's the whole integration. No setup, no baking, no plugins.


STYLIZED LOW POLY LOOK

• Marching-cubes surface with TRUE flat shading — crisp faceted terrain,

  not smoothed blobs

• 7 vertex-colored biomes: grass, dirt, stone, sand, snow, purple ore and

  cyan crystal — recolor everything from one palette in the Inspector

• Dig down and the exposed material changes naturally: grass to dirt to

  stone, with ore pockets and crystal veins waiting deep underground

• Includes a vertex-color shader that works in URP AND Built-in from a

  single file — plus caves, cliffs and overhangs out of the box


FAST WHERE IT MATTERS

• Chunked world — only chunks you actually modify are re-meshed

• MeshColliders bake on a BACKGROUND THREAD: digging never stutters the

  main thread (measured: a full 96x48x96 world generates in ~150 ms)

• Everything is plain C# and one material — no compute shaders, no GPU

  requirements, mobile-friendly


PLAYABLE DEMO IN ONE CLICK

• Tools > Abduo Bricks > Voxel Terrain > Build Demo Scene creates the

  materials, the mining-gun prefab and a ready demo — on URP it even adds

  a post-processing volume (ACES, bloom, vignette) for the showcase look

• Fly around with a first-person mining gun: left-click digs, right-click

  builds, mouse wheel resizes the brush, on-screen UI picks the biome

• Works with BOTH input backends automatically (classic Input Manager and

  the new Input System) — no .inputactions setup


INCLUDED CONTENT

• Complete voxel engine source (worlds, chunks, noise, biomes, caves, ore)

• 5 low-poly FBX props with vertex colors: conifer, oak, rock cluster,

  glowing crystal ore, sci-fi mining tool

• Prop scattering that reacts to terrain: trees spawn on grass, digging

  under a tree knocks it out of the world

• Demo scene, mining gun controller, self-building demo UI, quick-start

  guide — every Inspector field has a tooltip

Key features

- Runtime terraforming API: static Dig / Build with radius + strength

- Marching cubes with flat-shaded normals (3 unique verts per triangle)

- 7 biomes via vertex colors; palette editable in the Inspector

- Chunked world (16^3 voxels per chunk by default, 8-32 configurable),

  world size in chunks fully configurable, bounded diorama-style world

- Dirty-chunk re-meshing budget per frame + threaded MeshCollider baking

- Procedural generation: seeded 3D Perlin (hills, caves, ore, crystals),

  sand/snow height bands, bedrock floor

- Shader: one file, URP subshader + Built-in surface fallback, sRGB-safe

- Input: classic Input Manager AND Input System package supported

- 5 FBX props (36-109 faces each) + Blender source script to regenerate

- Tested on Unity 6; written for 2021.3+ (version-guarded APIs)

- Full C# source, namespaced (AbduoBricks.VoxelTerrain), tooltips on every

  public field

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