Voxel Terrain - Dig & Build Destructible Low Poly Worlds
Launched Sep 2026 6d
Updated Sep 2026 6d Active
abduo
Price history
Tracked store price
Price history from $24.49 to $24.49 between Sep 5 – Sep 11, 2026. Latest price $24.49 (store sale). Marked events: Sep 5 full price, Sep 6 store sale.
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Price change log 2
- Sep 5, 2026 Full price $24.49
- Sep 6, 2026 Store sale $24.49
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| Asset | ||||
|---|---|---|---|---|
| Current price |
$34.99
$24.49 |
$69.00 |
$99.00 |
$95.00 |
| Momentum (daily pageviews) | 151 | 196 | 307 | 0 |
| Rating | ||||
| Days since update | < 30 days | < 30 days | < 30 days | < 30 days |
| Pipelines | URP Built-in | URP HDRP Built-in | URP HDRP Built-in | None |
Render pipelines
Description
Dig anywhere. Build anything. A lightweight, Astroneer-style destructible
terrain system with a stylized flat-shaded look — drop one component into a
scene, press Play, and carve caves with your mouse. Full C# source included.
TERRAFORM WITH 2 LINES OF CODE
• VoxelModifier.Dig(point, radius) — carve smooth spheres out of the world
• VoxelModifier.Build(point, radius, biome) — add matter in any of the 7
biome materials
• Strength overloads for gradual, hold-the-button sculpting
• That's the whole integration. No setup, no baking, no plugins.
STYLIZED LOW POLY LOOK
• Marching-cubes surface with TRUE flat shading — crisp faceted terrain,
not smoothed blobs
• 7 vertex-colored biomes: grass, dirt, stone, sand, snow, purple ore and
cyan crystal — recolor everything from one palette in the Inspector
• Dig down and the exposed material changes naturally: grass to dirt to
stone, with ore pockets and crystal veins waiting deep underground
• Includes a vertex-color shader that works in URP AND Built-in from a
single file — plus caves, cliffs and overhangs out of the box
FAST WHERE IT MATTERS
• Chunked world — only chunks you actually modify are re-meshed
• MeshColliders bake on a BACKGROUND THREAD: digging never stutters the
main thread (measured: a full 96x48x96 world generates in ~150 ms)
• Everything is plain C# and one material — no compute shaders, no GPU
requirements, mobile-friendly
PLAYABLE DEMO IN ONE CLICK
• Tools > Abduo Bricks > Voxel Terrain > Build Demo Scene creates the
materials, the mining-gun prefab and a ready demo — on URP it even adds
a post-processing volume (ACES, bloom, vignette) for the showcase look
• Fly around with a first-person mining gun: left-click digs, right-click
builds, mouse wheel resizes the brush, on-screen UI picks the biome
• Works with BOTH input backends automatically (classic Input Manager and
the new Input System) — no .inputactions setup
INCLUDED CONTENT
• Complete voxel engine source (worlds, chunks, noise, biomes, caves, ore)
• 5 low-poly FBX props with vertex colors: conifer, oak, rock cluster,
glowing crystal ore, sci-fi mining tool
• Prop scattering that reacts to terrain: trees spawn on grass, digging
under a tree knocks it out of the world
• Demo scene, mining gun controller, self-building demo UI, quick-start
guide — every Inspector field has a tooltip
Key features
- Runtime terraforming API: static Dig / Build with radius + strength
- Marching cubes with flat-shaded normals (3 unique verts per triangle)
- 7 biomes via vertex colors; palette editable in the Inspector
- Chunked world (16^3 voxels per chunk by default, 8-32 configurable),
world size in chunks fully configurable, bounded diorama-style world
- Dirty-chunk re-meshing budget per frame + threaded MeshCollider baking
- Procedural generation: seeded 3D Perlin (hills, caves, ore, crystals),
sand/snow height bands, bedrock floor
- Shader: one file, URP subshader + Built-in surface fallback, sRGB-safe
- Input: classic Input Manager AND Input System package supported
- 5 FBX props (36-109 faces each) + Blender source script to regenerate
- Tested on Unity 6; written for 2021.3+ (version-guarded APIs)
- Full C# source, namespaced (AbduoBricks.VoxelTerrain), tooltips on every
public field