Runtime CSG: Booleans, Shatter & Denting

Runtime CSG: Booleans, Shatter & Denting

Launched Sep 2026 7d

Updated Sep 2026 7d Active

Leon Twemlow

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$22.5 Regular $25 10% off tools

Price history

Tracked store price

Sep 5 – Sep 11, 2026

Price history from $22.50 to $22.50 between Sep 5 – Sep 11, 2026. Latest price $22.50 (store sale). Marked events: Sep 5 full price, Sep 6 store sale.

Latest $22.50
Low $22.50
High $22.50
Points 7
Store sale Full price
$25.20 $23.85 $22.50 $21.15 $19.80 Sep 5 Sep 8 Sep 11

Hover or focus a point for sale details

Price change log 2
  • Sep 5, 2026 Full price $22.50
  • Sep 6, 2026 Store sale $22.50

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Momentum (24h) +184 views
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Package size 0.53 MB

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Runtime CSG: Booleans, Shatter & Denting

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Current price
$25.00 $22.50
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$50.00
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Momentum (daily pageviews) 184 74 364 0
Rating
Awaiting Ratings
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Days since update < 30 days < 30 days < 30 days < 30 days
Pipelines
URP HDRP Built-in
None
None
None

Render pipelines

URP HDRP Built-in

Description

Runtime CSG & Destruction Toolkit


Runtime CSG & Destruction Toolkit is a high-performance C# Job System & Burst-accelerated framework for performing real-time Constructive Solid Geometry (CSG) Boolean operations, procedural mesh shattering, and impact-driven mesh deformation directly in Unity at runtime.


Whether you are building destructible environments, real-time cutting mechanics, bullet denting, or procedural slicing, this toolkit provides a lightweight, dependency-free solution designed for high frame rates and zero main-thread hitches.


Key Features

  • Realtime CSG Boolean Operations
    • Perform Union, Subtraction, and Intersection operations between meshes dynamically during gameplay. 
    • Fast broad-phase spatial checks and robust triangle-clipping pipelines.
  • Procedural Voronoi Shattering & Fracture
    • Instantly shatter 3D meshes into physics-driven Voronoi cell fragments. 
    • Control fragment count, noise amplitude, scale, and surface jitter for realistic fracture edges.
    • Built-in fragment self-collision management to prevent PhysX depenetration explosions. 
    • Velocity inheritance allows shattered fragments to maintain parent momentum seamlessly.
  • Impact Mesh Deformation & Denting
    • Deform mesh geometry in real-time based on collision velocity and impact force.
    • Smoothfalloff calculations create realistic dent craters for metal, wood, or soft surfaces.
    • Configure hardness thresholds, maximum indentation depths, and dent radii.
  • Asynchronous Physics Rebaking
    • Offloads Physics.BakeMesh to background threads for asynchronous MeshCollider updates without stalling render threads.
  • Intuitive Editor Tooling
    • Includes a dedicated Editor Window (CSG Editor Window) and custom inspectors for quick setup, testing, and component management in the Scene View.

🚀 Performance & Architecture

  • C# Job System & Burst Accelerated: Heavy spatial calculations and mesh deformations are multithreaded across all available CPU cores.
  • Zero External Dependencies: Pure C# and Unity Mathematics codebase.
  • Platform Agnostic: Works on PC, Console, Mobile, and VR/AR.

🛠️ Compatibility

  • Unity Versions: Supports Unity 6+.
  • Render Pipelines: 100% compatible with URP, HDRP, and Built-in Render Pipeline.

Key features

Core Features & Specifications

  • Full C# Source Code: Complete, clean, well-commented source code included (no precompiled DLLs).
  • Job System & Burst Acceleration: Core CSG broad-phase, mesh splitting, classification, and vertex deformation powered by C# Jobs (IJobParallelFor) and Burst compilation ([BurstCompile]).
  • Memory Optimization: Uses native unmanaged buffers (NativeArray, NativeList) to eliminate Garbage Collection (GC) allocations during runtime operations.
  • Async Physics Baking: Offloads mesh collider generation using Physics.BakeMesh on background threads.
  • Assembly Definitions: Modular RuntimeCSG.Runtime and RuntimeCSG.Editor assemblies included for clean project compilation.

Package Contents

  • Core Runtime Scripts: CSG.cs, VoronoiShatter.cs
  • Components: CSGShatterable.cs, CSGTarget.cs, CSGCutter.cs, DeformableObject.cs
  • Parallel Jobs: BroadPhaseJob.cs, ClassificationJob.cs, DeformMeshJob.cs, SplitJob.cs, ReconstructionJob.cs
  • Math & Geometry: RobustPredicates.cs, CSGMesh.cs
  • Editor Tools: CSGEditorWindow.cs, CSGMenu.cs, DeformableObjectEditor.cs
  • Demo Resources: Sample scene, custom shader settings, and example prefabs.

Technical Requirements & Dependencies

  • Unity Package Dependencies:
    • com.unity.burst (1.8.0+)
    • com.unity.mathematics (1.2.0+)
    • com.unity.collections (1.2.0+)
  • Unity Version Support: Unity 6+.
  • Render Pipeline Compatibility:
    • Built-in Render Pipeline (100% Compatible)
    • Universal Render Pipeline / URP (100% Compatible)
    • High Definition Render Pipeline / HDRP (100% Compatible)
  • Supported Target Platforms:
    • Standalone (Windows, macOS, Linux)
    • Mobile (iOS, Android)
    • Consoles (PlayStation 4/5, Xbox One / Series X|S, Nintendo Switch)
    • XR (Meta Quest, Apple Vision Pro, OpenXR)

Documentation: https://leontwemlow.notion.site/Runtime-CSG-Boolean-Mesh-Toolkit-v1-1-Documentation-Technical-Manual-3ad1f841ce15808eb65dc9099a75828c