Troop Battle System
Launched Sep 2026 8d
Updated Sep 2026 8d Active
Theta Vox
Price history
Tracked store price
Price history from $22.50 to $22.50 between Sep 3 – Sep 11, 2026. Latest price $22.50 (store sale). Marked events: Sep 3 full price, Sep 4 store sale.
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Price change log 2
- Sep 3, 2026 Full price $22.50
- Sep 4, 2026 Store sale $22.50
Signals
Market Intelligence: Real-Time Comparison
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| Asset | ||||
|---|---|---|---|---|
| Current price |
$45.00
$22.50 |
$39.90 |
$29.99 |
$65.00 |
| Momentum (daily pageviews) | 177 | 0 | 1,352 | 475 |
| Rating | ||||
| Days since update | < 30 days | < 30 days | 4.3 months ago | 5 months ago |
| Pipelines | URP | URP HDRP Built-in | URP HDRP Built-in | URP HDRP Built-in |
Render pipelines
Description
Troop Warfare System is a real-time squad combat framework with 8 squad types currently. Click banners directly or use box drag-selection. Units can freely engage when threatened nearby or can be given the order to hold position and only engage in combat from where they are standing. RTS controls allow assigning squads to groups with CTRL-# and recall them by pressing #.
Combat includes melee, ranged, cavalry, and healer. Shielded infantry block and recover stamina, spearmen counter cavalry, archers fire single-target arrows with ballistic lead prediction against moving targets, and mages lob area-of-effect fireballs with falloff damage. Priests heal from range with a claim system so multiple healers never pile onto the same target. Each squad type carries one of eight activatable abilities — Charge, Impale, Flame Arrows, Sanctuary, and more. On the battlefield side, an opposing battalion AI can take command of enemy squads by grouping AI squads in close proximity to each other into a battalion that acts as a single unit.
A dedicated editor window automates converting raw Toon RTS Units pack prefabs into fully wired, combat-ready unit prefabs — no manual component wiring required. Toon RTS Unit packs sold separately.
Key features
- Squad-based selection & control — click, shift-click, and drag-box selection of squads via banner markers or soldiers.
- Drag-to-form formations — right-click-drag draws a line to modify default column counts and rows/depth
- Engagement modes — per-squad toggle between Free Engage (break formation to chase) and Hold Formation (strike only in-range targets)
- Soldier Archetype system — ScriptableObject-driven stats (health, armor, damage, armor penetration, shield/block values, healer flags)
- 8 unit archetypes — Swordsman, Spearman, Axe Raider, Archer, Cavalry, Knight, Mage, Priest
- Control groups — CTRL-# binds selected squads to numbered groups; pressing # instantly reselects them for fast multi-front command
- Combat modifiers — back-attack bonus damage, polearm-vs-cavalry multipliers, diminishing-returns armor penetration, directional shield blocking
- Ranged combat — ballistic arc projectiles with iterative moving-target lead prediction; line-of-sight checks; volley-spreading target selection
- AoE projectiles — splash damage with inner/outer radius falloff
- Healing — ranged heal-cast pipeline with multi-healer target-claim system to prevent overhealing one unit
- 8 squad abilities — Attack Flurry, Bulwark, Charge, Flame Arrows, Fortitude, Haste, Impale, Sanctuary
- Enemy battalion AI — Optional Enemy AI that takes command of enemy squads on the battlefield
- RTS camera controller — WASD pan, rotate, scroll-zoom, configurable angle and movement bounds
- Pooled 3D audio — duplicate-clip suppression, pitch variance, per-archetype and per-ability sound cues
- Toon RTS Units integration tooling — custom editor window that batch-converts raw Toon RTS Units prefabs into wired, combat-ready unit prefabs (animator, colliders, launch points, animation profiles). Toon RTS Unit packs sold separately.