Epic Sword Slash Effects System
Launched Jul 2026 6d
Updated Jul 2026 6d Active
Hovl Studio
Price history
Tracked store price
Price history from $20 to $20 between Jul 23 – Jul 28, 2026. Latest price $20 (store sale). Marked events: Jul 23 full price, Jul 24 store sale.
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Price change log 2
- Jul 23, 2026 Full price $20
- Jul 24, 2026 Store sale $20
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| Asset | ||||
|---|---|---|---|---|
| Current price |
$40.00
$20.00 |
$400.00 |
$35.00 |
$23.00 |
| Momentum (daily pageviews) | 422 | 657 | 0 | 0 |
| Rating | ||||
| Days since update | < 30 days | 2.5 months ago | < 30 days | < 30 days |
| Pipelines | URP HDRP Built-in | URP HDRP Built-in | URP HDRP Built-in | None |
Render pipelines
Description
Epic Sword Slash Effects System is a procedural solution for creating smooth sword, weapon, and slash trails in Unity. It supports multiple material layers, reusable presets, custom UVs, low-FPS curve smoothing, alpha fading, particle effects, and shader-based dissolve. Multiple weapons can be controlled by one Animation Event component, with optional continuous operation without an Animator. Dissolve starts from the value assigned in the material and uses MaterialPropertyBlock, allowing multiple trails to safely share one material.
The pack includes 23 presets weapon-following sword slash effects designed for RPGs, action games, fantasy battles, arena combat and stylized character abilities. These effects are made to follow sword movement and help make attacks feel more powerful, responsive and polished. These trails can be added to anything, not just characters with an animator!
Features:
- Weapon-following slash effects
- Great for melee combat and fantasy abilities
- Suitable for RPGs, action games, hack-and-slash games and arena battles
- High-quality real-time visual effects
- Easy to use and customize
- Works well for player attacks, enemy attacks, skills and special moves
- Supports standard and custom materials
This asset is designed for developers who want to quickly add polished sword combat effects to their Unity projects.
Key features
- Procedural double-sided trail mesh
- Automatic or manually adjustable trail points
- Multiple materials with individual Sorting Order
- Reusable ScriptableObject presets
- Square 0–1 UV mapping
- Up to 10 additional geometry lines
- Catmull–Rom curve smoothing
- Optional vertex alpha fading
- Per-layer dissolve property and maximum value
- Dissolve begins from the material value
- Shared-material support using MaterialPropertyBlock
- Particle effect prefabs attached to Trail Point A
- Animation Event support
- One event receiver can control multiple weapons
- Continuous mode without an Animator
- Adjustable lifetime, sampling rate, and section distance