
Wild Orchard: Fruit Trees
LaunchedMay 20267d
UpdatedMay 20267dActive
NV3D
Price history
Tracked store price
Price history from $17.50 to $17.50 between May 29 – Jun 5, 2026. Latest price $17.50 (store sale). Marked events: May 29 full price, May 30 store sale.
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Price change log 2
- May 29, 2026 Full price $17.50
- May 30, 2026 Store sale $17.50
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Description
Bring your game to life with Wild Orchard: Fruit Trees — an orchard asset pack featuring four hand-crafted fruit trees, each built with a full growth and seasonal system ready to drop straight into your project.
Each tree progresses through 5 growth stages, with 4 seasonal foliage states (Bare, Blossom, Fruit, and Leaf) per stage, complete with smooth cross-fade transitions between seasons. Whether you're building a serene garden, a working farm, or a frontier wilderness, these trees integrate naturally into timer-based, event-driven, or save/load gameplay systems.
Trees Included
- Apple
- Pear
- Cherry
- Plum
Features
- 5 growth stages per tree
- 4 seasonal foliage states per stage: Bare, Blossom, Fruit & Leaf
- 3 LOD levels for every growth and seasonal variant.
- Smooth cross-fade transitions between foliage states
- Ready-to-play FX for growing and harvesting
- Harvested Fruit pickup models
- UI icons for each harvested fruit
- Wind Shader Graph included
- Demo driver included — timer-based demo with clean integration examples
- Additional props included (see screenshots)
Simple, clean API 4 methods and 3 read-only properties cover virtually every gameplay scenario. Designed to be driven by your own day/night cycle, seasonal system, or player interaction rather than tied to a specific game framework.
Key features
Meshes
- 4 trees × 5 growth stages × 4 seasonal variants × 3 LODs
- Trees: 300 meshes (Full grown tree ~10,000/6,500/3000)
- Props: 22 meshes (24–440 triangles)
Textures
- Texture sets include - Albedo/Normal/Masks(RGBA - CustomMask/AO/Transparency/Smoothness)
- Bark: 2048x2048
- Foliage: 4096x4096
- Fruit: 2048x2048
- UI icons: 1024x1024
Shaders
- Custom foliage Shader Graph — wind, seasonal cross-fade, vertex colour variation
- Compatible with URP 17.3+
Prefabs
- 4 ready-to-use tree prefabs
- 26 prop prefabs
Scripts
- FruitTree.cs - core growth and foliage controller
- TreeDefinition.cs - Define each tree types phases, yield, etc.
- FruitTreeDemoDriver.cs - timer-based demo, intended as integration reference
- FruitPickup.cs - harvested fruit pickup logic
- WindBinder.cs - applies wind parameters to foliage materials


