Wild Orchard: Fruit Trees

Wild Orchard: Fruit Trees

LaunchedMay 20267d

UpdatedMay 20267dActive

NV3D

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$17.5 Regular $34.9949.99% off3d

Price history

Tracked store price

May 29 – Jun 5, 2026

Price history from $17.50 to $17.50 between May 29 – Jun 5, 2026. Latest price $17.50 (store sale). Marked events: May 29 full price, May 30 store sale.

Latest $17.50
Low $17.50
High $17.50
Points 8
Store sale Full price
$19.60 $18.55 $17.50 $16.45 $15.40 May 29 Jun 1 Jun 5

Hover or focus a point for sale details

Price change log 2
  • May 29, 2026 Full price $17.50
  • May 30, 2026 Store sale $17.50

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Momentum (24h)+266 views
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Package size514.13 MB

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Current price
$34.99 $17.50
$0.00
$10.00
$4.99
Momentum (daily pageviews) 2660320
Rating
Awaiting Ratings
Awaiting Ratings
3.0 / 5
Awaiting Ratings
Days since update < 30 days< 30 days2.4 years ago< 30 days
Pipelines
None
None
URPBuilt-in
None

Render pipelines

None flagged

Description

Bring your game to life with Wild Orchard: Fruit Trees — an orchard asset pack featuring four hand-crafted fruit trees, each built with a full growth and seasonal system ready to drop straight into your project.


Each tree progresses through 5 growth stages, with 4 seasonal foliage states (Bare, Blossom, Fruit, and Leaf) per stage, complete with smooth cross-fade transitions between seasons. Whether you're building a serene garden, a working farm, or a frontier wilderness, these trees integrate naturally into timer-based, event-driven, or save/load gameplay systems.



Trees Included

  • Apple
  • Pear
  • Cherry
  • Plum

Features

  • 5 growth stages per tree
  • 4 seasonal foliage states per stage: Bare, Blossom, Fruit & Leaf
  • 3 LOD levels for every growth and seasonal variant. 
  • Smooth cross-fade transitions between foliage states
  • Ready-to-play FX for growing and harvesting
  • Harvested Fruit pickup models
  • UI icons for each harvested fruit
  • Wind Shader Graph included
  • Demo driver included — timer-based demo with clean integration examples
  • Additional props included (see screenshots)

Simple, clean API 4 methods and 3 read-only properties cover virtually every gameplay scenario. Designed to be driven by your own day/night cycle, seasonal system, or player interaction rather than tied to a specific game framework.

Key features

Meshes

  • 4 trees × 5 growth stages × 4 seasonal variants × 3 LODs
  • Trees: 300 meshes (Full grown tree ~10,000/6,500/3000)
  • Props: 22 meshes (24–440 triangles)

Textures

  • Texture sets include - Albedo/Normal/Masks(RGBA - CustomMask/AO/Transparency/Smoothness)
  • Bark: 2048x2048
  • Foliage: 4096x4096
  • Fruit: 2048x2048
  • UI icons: 1024x1024

Shaders

  • Custom foliage Shader Graph — wind, seasonal cross-fade, vertex colour variation
  • Compatible with URP 17.3+

Prefabs

  • 4 ready-to-use tree prefabs
  • 26 prop prefabs

Scripts

  • FruitTree.cs - core growth and foliage controller
  • TreeDefinition.cs - Define each tree types phases, yield, etc.
  • FruitTreeDemoDriver.cs - timer-based demo, intended as integration reference
  • FruitPickup.cs - harvested fruit pickup logic
  • WindBinder.cs - applies wind parameters to foliage materials
$17.5$34.9949.99% off
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