PhysioBrush: Procedural Bone Physics & Jiggle Generator
Launched May 2026 5.2mo
Updated May 2026 5.2mo Active
Rip Vertices Studio
Price history
Tracked store price
Price history from $20.29 to $14.50 between May 22 – Oct 26, 2026. Latest price $14.50 (store sale). Marked events: May 22 store sale, Jun 5 full price, Aug 26 store sale, Sep 10 full price, Oct 22 store sale.
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Price change log 5
- May 22, 2026 Store sale $20.29
- Jun 5, 2026 Full price $28.99
- Aug 26, 2026 Store sale $14.50
- Sep 10, 2026 Full price $28.99
- Oct 22, 2026 Store sale $14.50
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Market Intelligence: Real-Time Comparison
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| Asset | ||||
|---|---|---|---|---|
| Current price |
$28.99
$14.50 |
$35.00 |
$90.00 |
$47.00 |
| Momentum (daily pageviews) | 462 | 2,298 | 848 | 0 |
| Rating | ||||
| Days since update | 5.2 months ago | < 30 days | < 30 days | < 30 days |
| Pipelines | URP HDRP Built-in | URP HDRP Built-in | URP HDRP Built-in | URP HDRP Built-in |
Render pipelines
Description
PhysioBrush - Professional Physics Painting Solution
Stop Rigging. Start Painting.
PhysioBrush is a revolutionary tool for Unity developers that turns the tedious process of rigging hair, tails, and dynamic accessories into a fast, artistic workflow. Instead of manually placing bones and configuring joints, simply paint the desired physics areas directly on your mesh.
PhysioBrush analyzes your mesh volume and automatically generates a high-performance physical bone structure that integrates perfectly with your character.
🌟 Key Features
- Artist-Friendly Painting: Use the intuitive brush tool to define physics influence. No more fighting with vertex weight tables!
- Instant Bone Generation: Automatically creates optimized bone chains with pre-configured joints and rigidbodies based on your painted weights.
- Centroid Slicing Algorithm: Advanced volume analysis ensures bones are placed perfectly in the center of your mesh (ideal for thick tails and braids).
- 4 Specialized Physics Types:Hair: Lightweight chains for strands and ponytails.
Tail: Heavy-momentum physics for smooth, organic tail movement.
Jiggle: Simple 2-bone spring physics for muscles and accessories.
Cloth (Bone-Based): A high-performance alternative to traditional cloth simulation, offering better stability and rig integration. - Auto-Collision Generator: Automatically generates limb and body colliders by analyzing your character's original rig weights.
- Non-Destructive Workflow: Change parent bones, adjust curvature, or refine painting at any time without breaking your setup.
🚀 Technical Excellence
- Multi-Pipeline Support: Fully compatible with Built-in, URP, and HDRP.
- SRP Agnostic: Custom shaders ensure consistent visual feedback across all render pipelines.
- High Performance: Optimized bone-based engine that handles hundreds of dynamic strands with minimal CPU impact.
- Prefab Friendly: Easily share settings across multiple characters or create unique variations using ScriptableObject-based presets.
- Stability First: Built-in protection against mesh "exploding," hierarchy desync, and jitter.
📦 What’s in the Box?
- PhysioBrush Core Editor Window.
- Physical Bone Engine & Runners.
- Automatic Body Collision Generator.
- Comprehensive Documentation & Quick Start Tutorial.
- Sample character setup.
Bring your characters to life in minutes, not hours.
Support: ripvertices96@gmail.com
Key features
Technical Details
- Advanced Physics Engine: Powered by high-performance ConfigurableJoints and Rigidbodies for stable and predictable simulations.
- Modular "Physics Islands": Support for multiple independent physics groups per character (Hair, Tail, Jiggle,Cloth).
- Intelligent SRP Detection: Automatic shader switching and vertex color keyword management for HDRP/URP/Built-in heatmap visualization.
- Non-Destructive Workflow: Features a "Pristine Rig" backup system that ensures your original source assets remain untouched and safe.
- High-Performance Painting: Utilizes Spatial Hashing for O(1) vertex lookups, ensuring a lag-free painting experience even on high-poly meshes.
- Native Unity Integration: Full support for Unity’s Undo/Redo system and clean hierarchy management with unique object prefixes (PB_).
- Optimized for All Platforms: Lightweight enough for mobile performance while maintaining the fidelity required for high-end PC/Console titles.
https://sites.google.com/view/physiobrush/home?authuser=2