
World in Conflict Tycoon
LaunchedMay 202611d
UpdatedMay 202611dActive
Teigworld Studios
Price history
Tracked store price
Price history from $17.49 to $17.49 between May 25 – Jun 5, 2026. Latest price $17.49 (store sale). Marked events: May 25 full price, May 26 store sale.
Hover or focus a point for sale details
Price change log 2
- May 25, 2026 Full price $17.49
- May 26, 2026 Store sale $17.49
Signals
Market Intelligence: Real-Time Comparison
What assets seem to be similar to this one?
Render pipelines
Description
A fully customizable geopolitical strategy framework built in Unity/C#. All values are Inspector-exposed for easy tuning. Systems are modular and manager-based, making it straightforward to extend, swap out, or integrate into any strategy or simulation project.
Key features
Turn-based geopolitical strategy
Multiple playable nations, each with unique stats and bonuses
6 different victory conditions: Conquest, Dominance, Economic, Stability, Influence, Diplomatic
Full diplomacy system: improve relations, trade pacts, non-aggression pacts, alliances, insults, sabotage, territorial demands
Military system: recruit armies, declare war, manage upkeep, war progress resolution
Distance-based war costs and army projection penalties
Peace options: white peace, reparations, forced annexation, surrender, appeasement
War exhaustion mechanic for both attacker and defender
Influence & soft power system: increase influence, support friendly media, fund opposition
Passive influence effects: relation bonuses, destabilisation, ideological drift
Research & tech tree across 3 categories (Military, Economy, Diplomacy), 9 technologies total
National decisions system: 6 special actions per turn (Education, Industry, Security Act, Tax Relief, Military Draft, Propaganda)
10 unique leader traits with starting bonuses and per-turn effects
Random internal crises: economic breakdown, army desertion, political paralysis, ideological radicalisation
AI-driven world: every country recruits, invests, forms alliances, declares wars and pursues peace autonomously
AI personalities (Aggressive, Defensive, Diplomatic, Opportunistic) and ideology modifiers
5 ideologies with relation modifiers between them
World tension system affecting global AI aggression
Chain reactions: conquests and crises destabilise neighbouring nations
Regional bloc formation
Dynamic world events and news feed
Per-turn delta summary in news feed (economy, army, stability)
Pact overview in HUD
Victory progress tracker
5 pre-set scenarios (Classic World, Economic Crisis, Militarised Europe, Diplomatic Cold War, Revolutionary Wave)
3 difficulty settings
Meta-progression: earn prestige points across runs, spend on permanent upgrades
Meta upgrade tree spanning military, economy, diplomacy, influence and research
Full achievement system
Run scoring and leaderboard
Objectives system with run-specific goals
Suggestion system for new players
4 save slots (1 auto-save, 3 manual)
Full save/load of all game state
Audio feedback for key events
Colour-coded UI with detailed country info panels
Research ETA display
Single-playerWorld in Conflict Tycoon — Feature List
Turn-based geopolitical strategy
Multiple playable nations, each with unique stats and bonuses
6 different victory conditions: Conquest, Dominance, Economic, Stability, Influence, Diplomatic
Full diplomacy system: improve relations, trade pacts, non-aggression pacts, alliances, insults, sabotage, territorial demands
Military system: recruit armies, declare war, manage upkeep, war progress resolution
Distance-based war costs and army projection penalties
Peace options: white peace, reparations, forced annexation, surrender, appeasement
War exhaustion mechanic for both attacker and defender
Influence & soft power system: increase influence, support friendly media, fund opposition
Passive influence effects: relation bonuses, destabilisation, ideological drift
Research & tech tree across 3 categories (Military, Economy, Diplomacy), 9 technologies total
National decisions system: 6 special actions per turn (Education, Industry, Security Act, Tax Relief, Military Draft, Propaganda)
10 unique leader traits with starting bonuses and per-turn effects
Random internal crises: economic breakdown, army desertion, political paralysis, ideological radicalisation
AI-driven world: every country recruits, invests, forms alliances, declares wars and pursues peace autonomously
AI personalities (Aggressive, Defensive, Diplomatic, Opportunistic) and ideology modifiers
5 ideologies with relation modifiers between them
World tension system affecting global AI aggression
Chain reactions: conquests and crises destabilise neighbouring nations
Regional bloc formation
Dynamic world events and news feed
Per-turn delta summary in news feed (economy, army, stability)
Pact overview in HUD
Victory progress tracker
5 pre-set scenarios (Classic World, Economic Crisis, Militarised Europe, Diplomatic Cold War, Revolutionary Wave)
3 difficulty settings
Meta-progression: earn prestige points across runs, spend on permanent upgrades
Meta upgrade tree spanning military, economy, diplomacy, influence and research
Full achievement system
Run scoring and leaderboard
Objectives system with run-specific goals
Suggestion system for new players
4 save slots (1 auto-save, 3 manual)
Full save/load of all game state
Audio feedback for key events
Colour-coded UI with detailed country info panels
Research ETA display
Single-player


