World in Conflict Tycoon

World in Conflict Tycoon

LaunchedMay 202611d

UpdatedMay 202611dActive

Teigworld Studios

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$17.49 Regular $24.9930.01% offtools

Price history

Tracked store price

May 25 – Jun 5, 2026

Price history from $17.49 to $17.49 between May 25 – Jun 5, 2026. Latest price $17.49 (store sale). Marked events: May 25 full price, May 26 store sale.

Latest $17.49
Low $17.49
High $17.49
Points 12
Store sale Full price
$19.59 $18.54 $17.49 $16.44 $15.39 May 25 May 30 Jun 5

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Price change log 2
  • May 25, 2026 Full price $17.49
  • May 26, 2026 Store sale $17.49

Signals

Momentum (24h)+162 views
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Package size46.14 MB

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Current price
$24.99 $17.49
$0.00
$45.00
$199.99
Momentum (daily pageviews) 1621,237263183
Rating
Awaiting Ratings
5.0 / 5
4.8 / 5
4.3 / 5
Days since update < 30 days2.9 years ago< 30 days< 30 days
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Render pipelines

None flagged

Description

A fully customizable geopolitical strategy framework built in Unity/C#. All values are Inspector-exposed for easy tuning. Systems are modular and manager-based, making it straightforward to extend, swap out, or integrate into any strategy or simulation project.

Key features

Turn-based geopolitical strategy


Multiple playable nations, each with unique stats and bonuses

6 different victory conditions: Conquest, Dominance, Economic, Stability, Influence, Diplomatic

Full diplomacy system: improve relations, trade pacts, non-aggression pacts, alliances, insults, sabotage, territorial demands

Military system: recruit armies, declare war, manage upkeep, war progress resolution

Distance-based war costs and army projection penalties

Peace options: white peace, reparations, forced annexation, surrender, appeasement

War exhaustion mechanic for both attacker and defender

Influence & soft power system: increase influence, support friendly media, fund opposition

Passive influence effects: relation bonuses, destabilisation, ideological drift

Research & tech tree across 3 categories (Military, Economy, Diplomacy), 9 technologies total

National decisions system: 6 special actions per turn (Education, Industry, Security Act, Tax Relief, Military Draft, Propaganda)

10 unique leader traits with starting bonuses and per-turn effects

Random internal crises: economic breakdown, army desertion, political paralysis, ideological radicalisation

AI-driven world: every country recruits, invests, forms alliances, declares wars and pursues peace autonomously

AI personalities (Aggressive, Defensive, Diplomatic, Opportunistic) and ideology modifiers

5 ideologies with relation modifiers between them

World tension system affecting global AI aggression

Chain reactions: conquests and crises destabilise neighbouring nations

Regional bloc formation

Dynamic world events and news feed

Per-turn delta summary in news feed (economy, army, stability)

Pact overview in HUD

Victory progress tracker

5 pre-set scenarios (Classic World, Economic Crisis, Militarised Europe, Diplomatic Cold War, Revolutionary Wave)

3 difficulty settings

Meta-progression: earn prestige points across runs, spend on permanent upgrades

Meta upgrade tree spanning military, economy, diplomacy, influence and research

Full achievement system

Run scoring and leaderboard

Objectives system with run-specific goals

Suggestion system for new players

4 save slots (1 auto-save, 3 manual)

Full save/load of all game state

Audio feedback for key events

Colour-coded UI with detailed country info panels

Research ETA display

Single-playerWorld in Conflict Tycoon — Feature List


Turn-based geopolitical strategy


Multiple playable nations, each with unique stats and bonuses


6 different victory conditions: Conquest, Dominance, Economic, Stability, Influence, Diplomatic


Full diplomacy system: improve relations, trade pacts, non-aggression pacts, alliances, insults, sabotage, territorial demands


Military system: recruit armies, declare war, manage upkeep, war progress resolution


Distance-based war costs and army projection penalties


Peace options: white peace, reparations, forced annexation, surrender, appeasement


War exhaustion mechanic for both attacker and defender


Influence & soft power system: increase influence, support friendly media, fund opposition


Passive influence effects: relation bonuses, destabilisation, ideological drift


Research & tech tree across 3 categories (Military, Economy, Diplomacy), 9 technologies total


National decisions system: 6 special actions per turn (Education, Industry, Security Act, Tax Relief, Military Draft, Propaganda)


10 unique leader traits with starting bonuses and per-turn effects


Random internal crises: economic breakdown, army desertion, political paralysis, ideological radicalisation


AI-driven world: every country recruits, invests, forms alliances, declares wars and pursues peace autonomously


AI personalities (Aggressive, Defensive, Diplomatic, Opportunistic) and ideology modifiers


5 ideologies with relation modifiers between them


World tension system affecting global AI aggression


Chain reactions: conquests and crises destabilise neighbouring nations


Regional bloc formation


Dynamic world events and news feed


Per-turn delta summary in news feed (economy, army, stability)


Pact overview in HUD


Victory progress tracker


5 pre-set scenarios (Classic World, Economic Crisis, Militarised Europe, Diplomatic Cold War, Revolutionary Wave)


3 difficulty settings


Meta-progression: earn prestige points across runs, spend on permanent upgrades


Meta upgrade tree spanning military, economy, diplomacy, influence and research


Full achievement system


Run scoring and leaderboard


Objectives system with run-specific goals


Suggestion system for new players


4 save slots (1 auto-save, 3 manual)


Full save/load of all game state


Audio feedback for key events


Colour-coded UI with detailed country info panels


Research ETA display


Single-player


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