Evo Loader - Modular Loading Screen System

Evo Loader - Modular Loading Screen System

Launched Apr 2026 3.7mo

Updated May 2026 2.4mo Active

Michsky

5.0/5 · 1 recent review · rating rising
5.0
14 reviews total
$7.5 Regular $15 50% off tools

Price history

Tracked store price

May 13 – Jul 28, 2026

Price history from $15 to $7.50 between May 13 – Jul 28, 2026. Latest price $7.50 (store sale). Marked events: May 13 full price, May 21 store sale, May 29 full price, Jul 15 store sale.

Latest $7.50
Low $7.50
High $15
Points 75
Store sale Full price
$15.90 $13.58 $11.25 $8.93 $6.60 May 13 Jun 20 Jul 28

Hover or focus a point for sale details

Price change log 4
  • May 13, 2026 Full price $15
  • May 21, 2026 Store sale $7.50
  • May 29, 2026 Full price $15
  • Jul 15, 2026 Store sale $7.50

Signals

Momentum (24h) +398 views
Recent Sentiment
5.0/5 · 1 recent review · rating rising
Package size 21.06 MB

Review Consensus

Editor's Cut

Pros

The asset is highly praised for its ease of use, rapid integration, and intuitive UI, making it an excellent time-saver for both novices and experienced developers looking to streamline scene transitions. It offers robust customization options, supports both scripting and UI-driven workflows, and is backed by exceptionally responsive developer support via Discord and concise, effective documentation.
While it is a functional and time-saving UI solution for rapid prototyping, the unoptimized and sloppy code quality makes it a liability for high-performance or long-term production projects.

Cons

The codebase suffers from significant technical debt, including poor optimization, lack of proper access modifiers, and sloppy development practices such as leaving debug logs in production-ready code. These architectural shortcomings may frustrate developers who prioritize clean, maintainable, and professional-grade codebases over quick-fix solutions.

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$15.00 $7.50
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Momentum (daily pageviews) 398 0 0 0
Rating
5.0 / 5
Awaiting Ratings
Awaiting Ratings
Awaiting Ratings
Days since update 2.4 months ago < 30 days < 30 days < 30 days
Pipelines
URP HDRP Built-in
None
URP HDRP Built-in
None

Render pipelines

URP HDRP Built-in

Description

Evo Loader is a fully modular loading screen system for Unity, built to handle loading screens with silky smooth transitions and zero compromises on flexibility.


Want to see it in action?

Try the WebGL demo in your browser


Key Features:

7+ modular loading screen presets, ready to use or remix

10+ customizable loading bars

• Additive, Single, and Transition Only loading modes

• Background and hint system with smooth animations

• Press-any-key prompt support

• Customizable transitions

• Custom editor tools


Loading Made Simple

Getting started is easy. Trigger the loader with a single event call using built-in components, UI buttons, colliders, or your own scripts.


Backgrounds & Hints

A modular system for managing backgrounds and hints. Supports both sequential and randomized behavior, with smooth transitions and full control over the content.


Flexible Customization

Loading screens are built with prefabs and UGUI Canvas, making them easy to modify and extend. Create your own transitions or customize existing ones to fit your project.


Seamless Ecosystem

Evo Loader integrates seamlessly with other Evo packages. Need to localize hints? Just import Evo Localization and the system will automatically integrate both packages.


Other Evo Packages

• Evo UI

• Evo Localization


Documentation & Support

Complete documentation, demo, and continuous updates are provided. If you have questions, run into issues, or want to request new features, feel free to contact me via Email or on Discord.


Contact | Discord | Documentation | WebGL Demo


See the Technical Details section for more details.

Key features

Compatibility & Dependencies

• Both the new and the old input systems are supported.

• Loading screens are based on UGUI Canvas. UI Toolkit is not supported.

• Fully compatible with Unity 6 and newer versions.


Loading Operation

• Loading process is based on AsyncOpreation.

• The editor may freeze when loading heavy scenes. Refer to the documentation for more information.