
BoZo: Stylized Modular Characters - Fantasy Pack
LaunchedFeb 20263.5mo
UpdatedMay 202621dActive
BoZo
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$403d
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Momentum (24h)+1862 views
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Package size119.58 MB
AI Reviews Analysis
Editor's Cut
Pros
The asset offers a highly modular, performant, and user-friendly character creation system that excels in artistic quality and ease of integration with third-party tools like Magica Cloth 2. Developers appreciate the depth of customization, the ability to merge meshes for optimized prefabs, and the robust data system that allows for easy runtime character generation and extension with custom assets.
While the modular architecture and artistic quality are top-tier, the presence of fundamental pathing bugs and potential data instability makes this a risky purchase that requires immediate code-level intervention before it can be safely integrated into a production pipeline.
Cons
The codebase suffers from critical pathing bugs, specifically regarding hardcoded directory separators that break prefab functionality, and reports of unstable data management that can lead to character corruption, mesh glitches, and data overwriting during generation. The lack of an undo feature in the editor interface is a notable workflow friction point for power users.
Render pipelines
None flagged
Description
2.4 MAJOR UPDATE back up your project before updating
This Asset is not required to use other packs in the series, each pack is standalone.
This Asset is compatble with others in the Stylized Series
👀 Features:
- 100+ Customizable outfits pieces
- Mixable hairstyles with front and back styles
- Hairstyles have their own rig to allow animations and physics applied to them independently
- Base body that blends between male and female
- Adjustable Height, Head Size, and Shoulder Width and more
- Facial blendshapes to create unique faces
- Modular blendshapes to create your own unique expressions
- Simple Humanoid rig compatible with mixamo and other animation packages
- A Skin and Clothes shader for customizing colors (Requires the Unity shader graph installed)
- Includes a character customization scene
- Simple Lightweight outfit Equip System
- Save System, Save as Scriptable Object and JSON
- Save Character as Prefab
- Merge Characters into 1 Mesh, and 1 Material
- Full Plug and Play MagicaCloth2 Support
Asset Breakdown:
Total: 106 Unique Assets
- 12 Tops
- 14 Bottoms
- 10 Footwear
- 10 Gloves
- 10 Hats
- 7 Shoulders
- 10 Front Hairstyles
- 13 Back Hairstyles
- 1 Head Accessories
- 3 Neck Accessories
- 3 Face Accessories
- 5 LowerFace Accessories
- 1 Ears Accessories
- 4 Head
- 2 Body
- 1 Eyes
Technical details:
- Polycount Averages
- Tops 5000 Tris
- Bottoms 2500 Tris
- Footwear 1500 Tris
- HairBack 4000 Tris
- HairFront 2000 Tris
- Head Accessories 700 Tris
- Face Accessories 700 Tris
- Head 6000
- Each Textures is 2048
- All Assets contain Diffuse and Normal Map
- Most Outfits include Blendshapes for (BodyType, Chest Size) excluding Head, Hair, Face Accessories which have none.
Custom Shaders:
Ouftit Shader -
- Created in Shader Graph
- Can Customize Up to 9 Colors
- Layer Up to 2 Textures (Decal, Pattern)
Need Support or have questions email me at: Druelbozo@gmail.com
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Documentation