
Stylized Grass Shader (for Unity 6)
LaunchedMay 20261.1mo
UpdatedMay 202629dActive
Staggart Creations
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Description
« A license for this asset guarantees access to updates for Unity 6.0 - 6.4, and potentially later versions. »
📄 Documentation | 🟣 Discord | 💬 Forum | ⚙️ Compatibility
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UNITY 6 UPGRADE - This asset is a revised version for Unity 6 support.
What's new in v2?
• Revised for Unity 6. Ready for the current editor generation.
∟ Rewritten rendering code for the Render Graph API.
• Updated shader code
∟ Support for APV, rendering layers (including decals), motion vectors & GI baking
• Updated integrations
∟ Nature Renderer 6, GPU Instancer Pro. Now auto-configured!
• Prefab conversion utility
∟ Easily baked wind/shading weights into meshes.
🎁 Users of the Unity 2019-2023 version are granted a 20% upgrade discount. A migration utility is included!
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🧑🔬 Backed by 10 years of experience developing vegetation shading. Ready to take advantage of.
🌿 Lush wind animations
Ambient and gusting wind. Supports dynamic speed/direction changes (through a Wind Zone)
🫸Easy to use interaction system
Bending and flattening through trails, meshes or particle effects.
⛰️ Color blending with terrain surface
Supports tiled setups and mesh-based terrains
🕶️ Shading features
• Per object and per vertex color variation, breaks up visual repetition
• Sun light translucency rendering, greatly enhances lighting.
• Perspective correction, for optimal coverage when viewed from top-down
• Angle fading, fades out faces not oriented to the camera
• Near/far distance fading
⚙️ Technical features
• SRP Batching and GPU Resident Drawer compatible
• Physically-based or simple shading mode (similar to the Lit and Simple Lit shaders)
• Bending functionality does not use a 2nd camera! Best in class performance! (No overhead for additional culling and batching)
• Expertly crafted hand-written shader, for optimal efficiency. Produced for professionals.
✔️ Compatibility
• Universal Render Pipeline (URP) 17+ (excluding the Built-in RP & HDRP)
• PC, macOS (OpenGL/Metal), Consoles.
• Desktop VR-ready
• Automatic integration for Foliage Renderer 2, Nature Renderer 6, GPU Instancer Pro, and Vegetation Studio (Beyond). No shader patching needed!
🚧 Limitations
• Not a grass placement/render tool (documentation includes tips)
• Not suitable for mobile platforms.
• Wind animations do not contribute to motion vector rendering
[ Asset Store's refund policy ]
Key features
📌 Full compatibilty details are outlined here.
- Grass is composed out of regular individual meshes, unlike a geometry shader. All techniques have pros and cons!
- Performance will highly depend on the method used for rendering (see documentation)
- All content is authored for the linear color space.
- Color map baking is typically limited to 4x4km landscapes (quality wise!).
- LOD crossfading can induce flickering for the object's cast shadows, due to a design restriction in URP
- Grass bending takes effect on any grass below the bending object, as such it can't be made to work on multiple height levels
- Grass bending is projected in a top-down fashion, and won't work on spherical worlds.


