Boss AI Toolkit Mobile - Create Bosses, Enemies & Combat AI
Launched Aug 2026 11d
Updated Aug 2026 11d Active
LevelKraft Games
Price history
Tracked store price
Price history from $49.50 to $49.50 between Aug 31 – Sep 2, 2026. Latest price $49.50 (store sale). Marked events: Aug 31 full price, Sep 1 store sale.
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Price change log 2
- Aug 31, 2026 Full price $49.50
- Sep 1, 2026 Store sale $49.50
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| Momentum (daily pageviews) | 258 | 253 | 359 | 0 |
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Description
Boss AI Toolkit is a powerful and flexible system that lets you create everything from simple enemies to multi-phase boss fights — all within a unified, modular workflow.
Design combat behaviors, chain abilities, and control AI decisions with ease — while still having full freedom to customize and extend the system when needed.
Mobile Spider & Worm Pack — FREE WITH BOSS AI TOOLKIT ($30 value)
📚 Documentation & Support
- Step-by-step Documentation
- Beginner-friendly Video Tutorials
- ⚡ Fast support via Discord for any questions or issues
⚔️ What You Can Create
- Epic multi-phase boss fights
- Simple enemies with basic attack logic
- Ranged attackers, melee fighters, and hybrid AI
- Unique combat behaviors using modular abilities
Whether you're building a mobile game or a full-scale action title, this system adapts to your needs.
🧠 Core Features
🎯 Modular Ability System
Create and combine abilities to define how your AI behaves:
- Charge / dash attacks
- Projectile & spawning systems
- Area attacks (meteors, thunder, etc.)
- Teleportation & stealth mechanics
- Jump, bite, spit, and special attacks
- Clone & summon systems
- Weapon throw & recapture
Mix and match abilities to create completely unique enemies.
🧠 Smart Movement & Behavior
- Directional movement system (8 directions)
- Boss Taunt and Idle Behaviour
- Navigation-based AI movement
- Optional IK spine look-at system
🔄 Phase-Based AI System
Control behavior based on health or conditions:
- Define multiple combat phases
- Assign different abilities per phase
- Set min/max attack timing
- Choose sequential or random execution
- Fine-tune difficulty and pacing
🎮 Combat & Interaction System
- Damage & health system
- Boss health bar and UI
- Hit reactions & impact effects
- AI vs AI support (boss vs boss or enemies)
🧍 Player Controller (Included)
- Mobile-ready joystick movement
- Run, dodge, melee, shield
- Touch-based rotation
- Camera follow system
- PC Controls included
🎬 Presentation & Polish
- Camera shake effects
- Play Boss Dialogues
- Boss name & UI elements
- Defeat / victory panels
- Sound integration
⚡ Designed for Flexibility
- Create AI with 1 ability or 10+ abilities
- Works for bosses, enemies, and custom agents
- Easy to set up, yet fully customizable
- Full source code included for advanced modifications
🎯 Who Is This For?
- Developers who want to save time building AI systems
- Devs creating boss fights or combat-heavy games
- Solo devs looking for plug-and-play flexibility
💡 Why Choose Boss AI Toolkit?
Instead of writing custom AI for every enemy,
you get a reusable, scalable system that grows with your game.
Key features
⚡ Need help? Get fast support via Discord for any questions or issues.
📧 Prefer email? Reach us at ynexdeveloper123@gmail.com
📦 Customization & Extensibility
- Create AI with single or multiple abilities
- Fully customizable parameters for all systems
- Full source code included
- Extend or modify behaviors via C#
📚 Documentation & Support
- Detailed documentation included
- Step-by-step video tutorials
- Fast support via Discord
🧩 Compatibility
- Built for Unity (supports standard pipeline workflows)
- Compatible with mobile and PC projects
- Uses Unity NavMesh system
🔧 Core Systems
- Modular AI system with ability-based architecture
- Phase-based behavior system (health-driven logic)
- Configurable ability sequencing (random or sequential)
- Adjustable min/max attack intervals per phase
- Supports both simple enemies and complex boss AI
⚔️ Combat Abilities System
- Moving abilities (charge, chase, attack)
- Projectile spawning system (ground & aerial)
- Area-based attacks (e.g., meteor, thunder strike)
- Teleportation with position offset control
- Jump and airborne attack support
- Melee “go and attack” behavior
- Continuous attack abilities (e.g., flamethrower)
- Action + movement combined abilities
- Clone / summon system
- Weapon throw and return mechanics
- Special attacks (spit, bite, appear/disappear)
🧠 AI Behavior & Movement
- NavMesh-based movement
- 8-directional movement support
- Optional IK spine look-at system
- Target tracking and rotation system
- Supports AI vs AI Battle
❤️ Combat & Damage System
- Health and damage handling
- Boss health UI system
- Hit reactions and animations
- Impact VFX support on hit
- Configurable damage sources (player or AI)
🎮 Player Controller (Included)
- Mobile joystick movement system
- Run, dodge, melee, and shield mechanics
- Touch-based rotation
- Camera follow system
🎬 Visual & Audio Features
- Camera shake system
- Boss Dialogoue System
- Sound effect integration
- Boss name display and UI elements
- Defeat / victory panels
🛠️ Tools & Utilities
- Animation batch tool for faster setup
- Inspector-based configuration for abilities