Boss AI Toolkit Mobile - Create Bosses, Enemies & Combat AI

Boss AI Toolkit Mobile - Create Bosses, Enemies & Combat AI

Launched Aug 2026 11d

Updated Aug 2026 11d Active

LevelKraft Games

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$49.5 Regular $99 50% off tools

Price history

Tracked store price

Aug 31 – Sep 2, 2026

Price history from $49.50 to $49.50 between Aug 31 – Sep 2, 2026. Latest price $49.50 (store sale). Marked events: Aug 31 full price, Sep 1 store sale.

Latest $49.50
Low $49.50
High $49.50
Points 3
Store sale Full price
$55.44 $52.47 $49.50 $46.53 $43.56 Aug 31 Sep 1 Sep 2

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Price change log 2
  • Aug 31, 2026 Full price $49.50
  • Sep 1, 2026 Store sale $49.50

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Package size 145.73 MB

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Boss AI Toolkit Mobile - Create Bosses, Enemies & Combat AI

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5.0 / 5
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Days since update < 30 days < 30 days < 30 days < 30 days
Pipelines
URP Built-in
URP HDRP Built-in
URP HDRP Built-in
URP HDRP Built-in

Render pipelines

URP Built-in

Description

Boss AI Toolkit is a powerful and flexible system that lets you create everything from simple enemies to multi-phase boss fights — all within a unified, modular workflow.

Design combat behaviors, chain abilities, and control AI decisions with ease — while still having full freedom to customize and extend the system when needed.


Mobile Spider & Worm PackFREE WITH BOSS AI TOOLKIT ($30 value)


📚 Documentation & Support

  • Step-by-step Documentation
  • Beginner-friendly Video Tutorials
  • Fast support via Discord for any questions or issues

⚔️ What You Can Create

  • Epic multi-phase boss fights
  • Simple enemies with basic attack logic
  • Ranged attackers, melee fighters, and hybrid AI
  • Unique combat behaviors using modular abilities

Whether you're building a mobile game or a full-scale action title, this system adapts to your needs.


🧠 Core Features


🎯 Modular Ability System

Create and combine abilities to define how your AI behaves:

  • Charge / dash attacks
  • Projectile & spawning systems
  • Area attacks (meteors, thunder, etc.)
  • Teleportation & stealth mechanics
  • Jump, bite, spit, and special attacks
  • Clone & summon systems
  • Weapon throw & recapture

Mix and match abilities to create completely unique enemies.


🧠 Smart Movement & Behavior

  • Directional movement system (8 directions)
  • Boss Taunt and Idle Behaviour
  • Navigation-based AI movement
  • Optional IK spine look-at system

🔄 Phase-Based AI System

Control behavior based on health or conditions:

  • Define multiple combat phases
  • Assign different abilities per phase
  • Set min/max attack timing
  • Choose sequential or random execution
  • Fine-tune difficulty and pacing

🎮 Combat & Interaction System


  • Damage & health system
  • Boss health bar and UI
  • Hit reactions & impact effects
  • AI vs AI support (boss vs boss or enemies)

🧍 Player Controller (Included)

  • Mobile-ready joystick movement
  • Run, dodge, melee, shield
  • Touch-based rotation
  • Camera follow system
  • PC Controls included

🎬 Presentation & Polish

  • Camera shake effects
  • Play Boss Dialogues
  • Boss name & UI elements
  • Defeat / victory panels
  • Sound integration

Designed for Flexibility


  • Create AI with 1 ability or 10+ abilities
  • Works for bosses, enemies, and custom agents
  • Easy to set up, yet fully customizable
  • Full source code included for advanced modifications

🎯 Who Is This For?

  • Developers who want to save time building AI systems
  • Devs creating boss fights or combat-heavy games
  • Solo devs looking for plug-and-play flexibility

💡 Why Choose Boss AI Toolkit?

Instead of writing custom AI for every enemy,


you get a reusable, scalable system that grows with your game.



Key features

Need help? Get fast support via Discord for any questions or issues.

📧 Prefer email? Reach us at ynexdeveloper123@gmail.com


📦 Customization & Extensibility


  • Create AI with single or multiple abilities
  • Fully customizable parameters for all systems
  • Full source code included
  • Extend or modify behaviors via C#

📚 Documentation & Support


  • Detailed documentation included
  • Step-by-step video tutorials
  • Fast support via Discord

🧩 Compatibility


  • Built for Unity (supports standard pipeline workflows)
  • Compatible with mobile and PC projects
  • Uses Unity NavMesh system

🔧 Core Systems

  • Modular AI system with ability-based architecture
  • Phase-based behavior system (health-driven logic)
  • Configurable ability sequencing (random or sequential)
  • Adjustable min/max attack intervals per phase
  • Supports both simple enemies and complex boss AI

⚔️ Combat Abilities System


  • Moving abilities (charge, chase, attack)
  • Projectile spawning system (ground & aerial)
  • Area-based attacks (e.g., meteor, thunder strike)
  • Teleportation with position offset control
  • Jump and airborne attack support
  • Melee “go and attack” behavior
  • Continuous attack abilities (e.g., flamethrower)
  • Action + movement combined abilities
  • Clone / summon system
  • Weapon throw and return mechanics
  • Special attacks (spit, bite, appear/disappear)

🧠 AI Behavior & Movement


  • NavMesh-based movement
  • 8-directional movement support
  • Optional IK spine look-at system
  • Target tracking and rotation system
  • Supports AI vs AI Battle

❤️ Combat & Damage System


  • Health and damage handling
  • Boss health UI system
  • Hit reactions and animations
  • Impact VFX support on hit
  • Configurable damage sources (player or AI)

🎮 Player Controller (Included)


  • Mobile joystick movement system
  • Run, dodge, melee, and shield mechanics
  • Touch-based rotation
  • Camera follow system

🎬 Visual & Audio Features


  • Camera shake system
  • Boss Dialogoue System
  • Sound effect integration
  • Boss name display and UI elements
  • Defeat / victory panels

🛠️ Tools & Utilities


  • Animation batch tool for faster setup
  • Inspector-based configuration for abilities