Lean Localization
Launched Jan 2015 11.4y
Updated Jan 2025 1.4y Abandoned?
Carlos Wilkes
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Description
📄 Docs 💬 Forum 🌐 Site
💡 Easy To Use ― Drag and drop the languages you want to support, add translations for each phrase, and update your text/images/etc to be localized, all in just a few clicks!
💡 Long Term Support ― Lean assets have received regular updates for over 6 years. Thank you to everyone who was downloaded, rated, reviewed, and provided feedback so far!
💡 Google Translate ― Automatically translate text into other languages to speed up development!
💡 Dynamic Values ― If your text needs to include dynamic names and numbers then simply add tokens like {AGE} to your text. These will automatically be replaced by values you set in the LeanToken component!
💡 CSV Loading ― Automatically load localizations from text files to speed up your workflow!
💡 Language Detection ― The language of your game will automatically be detected when the user starts the game, you can even pick the method to determine this!
💡 Language Saving ― If the user changes the game language while playing, then their new choice will automatically be saved for next time!
💡 Text Mesh Pro ― If you're using Text Mesh Pro then double click the Lean/Localization/TextMeshPro package to add it to your project! You can then use the LeanLocalizedTextMeshProUGUI and LeanLocalizedTextMeshProUGUIFont components!
💡 Text Localization ― Just add the LeanLocalizedText component to your UI Text GameObject, and it will automatically localize the text!
💡 Font Localization ― Just add the LeanLocalizedTextFont component to your UI Text GameObject, and it will automatically localize the font!
💡 Image Localization ― Just add the LeanLocalizedImage component to your UI Image GameObject, and it will automatically localize the image!
💡 Sprite Localization ― Just add the LeanLocalizedSpriteRenderer component to your Sprite Renderer GameObject, and it will automatically localize the sprite!
💡 Sound Localization ― Just add the LeanLocalizedAudioSource component to your Audio Source GameObject, and it will automatically localize the audio clip!
Thank you for reading ❤️
Key features
This asset uses the VarelaRound font under SIL OFL 1.1; see Third-Party Notices.txt file in package for details.