
PROMETEO: Car Controller
LaunchedJan 20224.4y
UpdatedJul 20223.9yAbandoned?
Mena
5.0/5 · 6 recent reviews · rating rising
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Price history
Tracked store price
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Signals
Momentum (24h)+1297 views
Recent Sentiment
5.0/5 · 6 recent reviews · rating rising
Package size2.25 MB
AI Reviews Analysis
Editor's Cut
Pros
This asset is widely praised as an exceptional, user-friendly, and highly accessible starting point for vehicle physics, particularly for prototyping or small-scale projects. Users consistently highlight its ease of implementation, noting that it works well out of the box with minimal setup, and appreciate the clear documentation and helpful code comments that facilitate customization. Its lightweight nature and simplicity make it a favorite for beginners and experienced developers alike who need a functional, reliable, and free foundation for car mechanics without the overhead of complex systems.
While an unbeatable free prototyping tool for beginners, professional developers should treat this as a disposable base that requires a significant refactor to meet modern standards for input, render pipelines, and physics stability.
Cons
The asset suffers from technical debt, specifically relying on the legacy Input system and requiring manual material conversion for URP and HDRP compatibility. Users frequently report issues with rigid physics behavior, such as poor terrain handling, problematic collision detection, and unrealistic braking or deceleration mechanics. Furthermore, the codebase lacks modern standards like camelCase, utilizes outdated patterns like InvokeRepeating, and contains hard-coded limitations—such as a 190 speed cap—that are difficult for users to modify without significant effort.
Render pipelines
None flagged
Description
For more cars click here.
This asset uses the wheel colliders inside of the Unity engine to control the car movement. It will let you to set up:
- Maximum speed of the car.
- Maximum reverse speed of the car.
- Car's acceleration.
- Maximum steering angle.
- Steering speed.
- Brake force.
- Drifting multiplier.
- Car's mass center.
- Engine and drifting sounds.
- Particle systems and trail renderers for the smoke and skid of tires.
- UI text that shows the car's speed.
Regarding the 3D content inside this asset:
- 1 RACING VEHICLE (2428 faces)
- 1 PARKING ZONE (2671 verts).
- 3 materials.
- 1 texture (512px * 512px).
- Designed for third-person racing games and top-down games.
Need more cars? Check this
Key features
Number of textures: 1.
Number of materials: 3.
Texture dimensions: 512px * 512px.
Polygon count: 2239 - 2428 faces per model.
Number of meshes: 3.
Number of prefabs: 1.
UV mapping: Yes.
LOD: No.
Types of materials: Standard.