
FishNet: Networking Evolved
LaunchedDec 20214.5y
UpdatedApr 20261.5moActive
FirstGearGames
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Description
Forum | Documentation | GitHub | Discord | Sponsor
Fish-Networking is a free open source, easy to use, feature rich HLAPI networking library for Unity. Our product is created and led by a professional game developer, and improved regularly through community feedback and submissions.
Fish-Networking is faster and provides more features than any other free networking solution. With FishNet you can scale larger while saving over 70% in server fees compared to competitors, and access free features commonly only seen in expensive products.
Develop games on Fish-Networking for massively multiplayer, competitive arcade, shooters and more.
We fully support Unity LTS for 2021, 2022, 2023, and Unity 6.
Our features are endless!
• Rigidbody controllers and real-time physics interactions support!
• Zero hotpath allocations.
• Built-in client-side prediction with examples!
• Nested network objects.
• SyncVar, SyncObject, RPCs.
• Synchronize more data types.
• Clear and completely commented API and XML.
• Fast domain reload support.
• Quick and easy addressables support.
• Powerful single, additive, stacked scene management.
• Advanced area of interest and level of detail system.
View a comparison list here!
WebGL, WebRTC, Steam, Epic Online Services, Unity Relay, LAN, and more are included with Fish-Networking through our free plug-ins.
Free with your support. Reviews, spreading the word, contributing code, finding bugs, and becoming a sponsor all help Fish-Networking grow. Our Discord is an inviting environment for you and your team, and sponsorship is available if you would like to contribute financially.
Key features
server authoritative movement, client side prediction, networking, dedicated server, free, sharding, lag compensation, area of interest, hlapi, multiplayer, hlapi