Colourful Hierarchy Category GameObject

Colourful Hierarchy Category GameObject

LaunchedNov 20214.6y

UpdatedMar 20224.2yAbandoned?

M STUDIO HUB

5.0/5 · 6 recent reviews · rating steady
5.0
153 reviews total
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Price history

Tracked store price

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Signals

Momentum (24h)+157 views
Recent Sentiment
5.0/5 · 6 recent reviews · rating steady
Package size0.62 MB

AI Reviews Analysis

Editor's Cut

Pros

This asset is widely praised for its simplicity, ease of use, and effectiveness in organizing the Unity Hierarchy window, significantly improving workflow efficiency and visual clarity. Users appreciate its lightweight nature compared to more bloated alternatives, and it is frequently cited as an essential productivity tool that makes navigating complex scenes much faster and more intuitive.
While highly effective for organization, the asset is currently a technical liability that requires manual code maintenance to function in modern Unity versions, making it unsuitable for professional production environments without a commitment to self-support.

Cons

The asset suffers from significant maintenance issues, as it frequently breaks with newer Unity versions (specifically 2022.x and Unity 6) and requires manual code patches or folder restructuring by the end-user to function. Additional drawbacks include forced UI behaviors like uppercase text conversion, the hiding of object icons, lack of support for disabled game objects, and a general lack of official updates from the developer.
Legacy Software: this asset was last updated 4.2 years since update. Verify compatibility before purchase.

Render pipelines

None flagged

Description

All Unity Versions supported


Keep Editor folder in your project.


How to customise your own style:

1. M Studio - Colourful Hierarchy Category GameObject

2. Chose Color Palette

3. There are some preset style in it. You can add new ones or modify any one

4. Go to your Hierarchy window, rename any gameObject begin with your symbol ( keyChar in Color Palette ) and save your project.

5. For more informations, please take a look at the code in StyleHierarchy.cs file

Key features

Using ScriptableObject file to set the bar style.