Real Ivy 2 Procedural Ivy Generator

Real Ivy 2 Procedural Ivy Generator

LaunchedNov 20205.6y

UpdatedSep 20214.8yAbandoned?

3Dynamite

5.0/5 · 5 recent reviews · rating rising
5.0
85 reviews total
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Signals

Momentum (24h)+197 views
Recent Sentiment
5.0/5 · 5 recent reviews · rating rising
Package size93.26 MB

AI Reviews Analysis

Editor's Cut

Pros

Real Ivy 2 is a highly intuitive and powerful procedural generation tool that allows developers to grow realistic, customizable ivy directly onto meshes with a simple point-and-click interface. Its preset system is robust, the UI is sleek and easy to learn, and it provides an exceptional artistic boost to environment design, making it a standout asset for adding natural detail to architectural or organic scenes.
While the procedural generation logic is top-tier, the asset is currently in a state of technical neglect that requires a developer comfortable with manual shader patching and script debugging to make it production-ready.

Cons

The asset suffers from significant technical debt, including broken shaders for URP and HDRP that often require manual intervention or third-party tools like Amplify Shader Editor to function. Users frequently report compilation errors in newer Unity versions, high memory overhead for generated meshes, inconsistent runtime stability, and a lack of reliable developer support, alongside specific workflow frustrations like difficulty saving prefabs and buggy UI sliders.
Legacy Software: this asset was last updated 4.8 years since update. Verify compatibility before purchase.

Render pipelines

None flagged

Description

Welcome to Real Ivy 2 the procedural Ivy and climbing plants generator for Unity that allows you to create stunning realistic climbing vegetation!

Real Ivy generates Ivy and climbing plants using the colliders in your scene as a base on which to grow, climb and adapt, and can be used to create amazing growth animations at runtime.

You can create your plants either at design time, run time, or a combination of both in which you pre-bake your ivy in editor, and then grow it over time in your game.

Key Features
- Ivy Painting system
- Procedural growth system
- High quality presets system
- Design time and Runtime support
- Normal mapping, reflections, PBR support
- Customizable leaves and branch shapes
- Place by clicking in the scene view
- Customizable growth path
- Lightmapping support
- Optimized meshes
- Friendly UI

Major Changes for V2
- 100% Redesigned UI and UX
- Improved presets system
- New runtime baked ivies
- High quality presets included
- Custom animated shaders included [built-in / URP / HDRP]
- Nine tools for manual refining
- Prefab based leaves
- Multiple leaves types support
- Atlassed leaves support
- More optimized vine geometry
- 32 bit mesh buffer support (no vertices limit)
- Optimized memory usage at runtime.

You can use any shader with the generated meshes, so if you have a specific shader for vegetation then it will be compatible with this tool.

Compatible with
- Built-In render pipeline
- High Definition render pipeline
- Universal render pipeline
- Amplify Shader Editor


To use Real Ivy you only have to:
- Choose a preset
- Click wherever you want the ivy to grow
- Click start growth
- Save the generated mesh


Disclaimer: the environment used in the screenshots is not included in the package. All credits to Triplebrick. You can find their asset here.