Metroidvania Controller
Launched Apr 2020 6.1y
Updated Nov 2020 5.6y Abandoned?
AisuKaze Studio
Price history
Tracked store price
No tracked price history is available for this asset yet.
No tracked price history is available for this asset yet.
Signals
AI Reviews Analysis
Editor's Cut
Pros
Cons
Render pipelines
Description
Simple 2D character controller system. Drag and drop the character with his camera in your scenario and you will be able to move, jump, wall slide, dash and attack like in any metroidvania game.
Specially indicated for prototyping, without any configuration you will have a 100% functional character in your scene. Enjoy traveling in your world without worrying about programming.
🎮 Features:
- Rigidbody 2D controller based in physics
- Move, jump, double jump, wall slide, dash, attack and shoot
- Ground and air control
- Keyboard inputs
- Camera follow and shake
- 2 types of enemies
📚 FAQ
💬 I changed the sprite and animations to my own and the attack stopped working
👉 You need to attach the event DoDashDamage in the attack animation
💬 The character is always in sliding mode while its in air, causing an infinite double jump.
👉 Create a new layer named Player, assign to the DrawCharacter gameobject and it will be fixed.
Setup
Modify character