Vehicle Physics Pro - Community Edition

Vehicle Physics Pro - Community Edition

LaunchedSep 20196.7y

UpdatedAug 20259.8moModerate

Edy

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5.0
90 reviews total
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Package size70.84 MB

AI Reviews Analysis

Editor's Cut

Pros

This asset provides industry-leading, AAA-quality vehicle physics that far outperform standard Unity components, offering a highly realistic simulation experience that is remarkably stable and smooth. It is exceptionally well-documented, includes high-quality assets, and is backed by a developer who is widely praised for being responsive, helpful, and generous with support even for the free community edition.
This is the gold standard for free vehicle physics in Unity, but professional developers requiring deep customization or multi-vehicle support must be prepared to upgrade to the paid version or face significant architectural limitations.

Cons

The free version is heavily restricted, limiting users to a single vehicle per scene and preventing access to source code, which complicates custom implementations like mobile controls, multiplayer, or specific drivetrain modifications. Users may encounter compatibility issues with newer Unity versions or XR packages, and the steep learning curve requires a solid understanding of automotive mechanics to fully leverage the advanced simulation parameters.

Render pipelines

Built-in

Description

Vehicle Physics Pro implements an industry-grade, AAA-class vehicle dynamics simulation model comparable with major vehicle simulation franchises.


Every aspect of the vehicle may be configured resulting in all the expected and unexpected effects. Industry OEMs and car manufacturers use Vehicle Physics Pro for prototyping, testing and improving vehicles and related technologies in Unity.


⚠️ This is an advanced vehicle asset ⚠️

Good knowledge of vehicle mechanics, car tuning and real-world set-up techniques is highly recommended. Configuring vehicles in VPP is easy, but setting them up with realistic specifications is almost as difficult as in real vehicles. If you need vehicles that are simple to set up, please consider Edy's Vehicle Physics instead.


Quick links:

  • Getting Started
  • Creating Vehicles
  • Configuration Guide
  • Demos
  • Changelog and Release Notes
  • Documentation home
  • Support Q&A

⚠️ Some features use specific Input settings ⚠️

Project Settings files are provided in the package. Follow the instructions in the Quick Start PDF after importing the package to configure the Project Settings correctly.


Included demo scenes


  • Two different vehicles and setups: Pickup Truck, Sport Car.
  • Complete dashboard and interactive UI.
  • Detailed "The City" scenery including a 5 km (3 mi) long, 6-lanes highway for high speed driving.
  • In-game setup: auto-shift, AWD or 2WD, differential lock, transmission, engine stall.
  • In-game help: player controls, dashboard, driving aids.
  • Detailed telemetry showing the most relevant simulation values.

Community Edition


  • Vehicle Controller and essential add-on components
  • 2 axles - 4 wheels per vehicle
  • 1 vehicle per scene
  • Single ground material
  • Support desktop builds only

Getting support


This is a free asset. Please search the Documentation and ask your questions in the Support Q&A site when possible. Thank you!


You may also reach me on Twitter @VehiclePhysics. Announcements are posted first to the hashtag #vppdev.

Key features

Vehicle Dynamics features


  • Engine: torque curve, brake torque, fuel consumption, stall
  • Clutch: disc friction, clutch slip
  • Torque Converter with locking curve
  • AWD (all-wheel-drive), RWD (rear-wheel-drive), FWD (front-wheel-drive)
  • Automatic Transmission with P-R-N-D and Manual modes
  • Manual Transmission with optional Auto-Shift
  • Gearbox: Multiple forward and reverse gear ratios
  • Differentials: Open, Locked (spool), LSD (limited slip), Torsen
  • Torque Splitter (i.e. Quattro transmissions)
  • Vehicle Inertia
  • Brakes: Front, Rear, Neutral, Handbrake
  • Steering: Ackerman, TOE, multiple steering axles
  • Tire Friction: Flat, Lineal, Smooth, Parametric, Pacejka
  • Lateral tire deflection
  • Suspension: spring rate, damper rate, distance, anchor
  • Wheel rolling friction
  • Multi-point aerodynamic drag and downforce

The vehicle dynamics model simulates all expected and unexpected effects. Examples:

  • In locked differentials driveline windup may be observed as static torques.
  • In open differentials a wheel can rotate backwards under certain conditions.
  • A stalled engine may be restarted without using the ignition key if the vehicle gains enough speed: Press clutch / Engage gear / Release clutch.

Driving assists


  • Steering assists: auto max grip, auto counter-steer
  • Speed Limiter
  • Cruise Control
  • ABS (Anti-lock Braking System)
  • TCS (Traction Control System)
  • ESC (Electronic Stability Control)
  • ASR (Anti-Spin Regulation)

Other features


✔ Highly efficient design with minimal CPU impact.


✔ Vehicle substeps: configurable trade-off between simulation precision and CPU usage. Learn More


✔ Vehicle receives input and exposes its internal data via the Data Bus, a simple protocol inspired in the OBD-II standard. Learn More


✔ Designed and developed for Unity: Component > Vehicle Physics menu, coherent and detailed inspector, useful gizmos.


✔ Flawless integration into existing projects.


✔ Extensive online documentation


✔ Dedicated support Q&A site


⚠️ Disclaimer: for use in Unity LTS versions only ⚠️

This package may work but is not guaranteed to work in non-LTS versions of Unity. That's beyond our control. We regularly check that VPP works in Unity LTS versions.