Character Controller SUPER

Character Controller SUPER

LaunchedFeb 20197.3y

UpdatedOct 20223.7yAbandoned?

Aedan Graves

5.0/5 · 2 recent reviews · rating rising
5.0
327 reviews total
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Signals

Momentum (24h)+294 views
Recent Sentiment
5.0/5 · 2 recent reviews · rating rising
Package size26.02 MB

AI Reviews Analysis

Editor's Cut

Pros

This asset is widely praised for its exceptional out-of-the-box functionality, offering a comprehensive suite of features including first and third-person perspectives, dynamic footstep audio, head bobbing, and a highly accessible inspector interface. It serves as an outstanding tool for rapid prototyping, game jams, and educational purposes, allowing beginners to achieve professional-looking character movement in minutes. Its generous free distribution and balance of simplicity with versatility make it a standout choice for developers who need a functional, feature-rich controller without the overhead of complex, paid alternatives.
Use this for rapid prototyping or game jams, but avoid it for any production-grade project where code maintainability, modularity, and clean architecture are required.

Cons

The codebase is frequently described as bloated, rigid, and difficult to maintain, often referred to as 'code hell' due to its lack of modularity, abstraction, and modern architectural patterns like ScriptableObjects or proper event systems. Users report significant technical debt, including bugs related to camera jitter, inconsistent crouching mechanics, physics-based movement drift, and compatibility issues with specific Unity components like mesh renderers. The monolithic structure makes it extremely difficult to customize or integrate into larger, professional-grade projects, as the controller tends to force its own systems onto the rest of the game, creating a 'take-it-or-leave-it' development environment.
Legacy Software: this asset was last updated 3.7 years since update. Verify compatibility before purchase.

Render pipelines

None flagged

Description

SUPER Character AIO is an open source 1st/3rd person rigidbody based character controller for the Unity Engine designed to fit a wide range of game types with it's fully customizable feature set.


Run, jump, and slide your way through an exciting platformer with the 3rd person mode and jump enhancements, or create an immersive survival experience with the 1st person mode and the built in survival stats! Ideal for beginners to the development scene or prototyping!


And yes, it's still free!


Features:

  • 1st and 3rd person camera modes with runtime switching
  • Auto generated UI elements
  • Headbobing
  • Walking, Sprinting, Crouching, and Sliding movement modes
  • Handling for Slope, Stairs, and Steps
  • Jump enhancement controls
  • Stamina and Survival stats
  • Dynamic Footstep audio with support for Materials, PhysicMaterials, and Terrain layers
  • Interaction and Collectable interfaces
  • Moving Platform support (rigidbody based platforms only)

Website is back online. For additional support, either email me at support@aedangraves.info or tweet me at @AedanGraves ~ Thanks


Known issues:

- Slight camera jitter when moving the camera in the reverse direction the player is moving in.

- Loose or inconsistent ground detection distance.

- Ground angle can influence walking direction when walking along a bank or hill.

- Setting movement speed to high can allow the player to catch a small amount of air time when running off a ramp or hill


Note: Updates 2022.2.8au and later are incompatible with earlier versions of the asset, classes have changed and/or been removed so updating to this version may take some elbow grease if your project already contains references to old classes.

Key features

Features:

  • 1st and 3rd person camera modes with runtime switching
  • Auto generated UI elements
  • Headbobing
  • Walking, Sprinting, Crouching, and Sliding movement modes
  • Handling for Slope, Stairs, and Steps
  • Jump enhancement controls
  • Stamina and Survival stats
  • Dynamic Footstep audio with support for Materials, PhysicMaterials, and Terrain layers
  • Interaction and Collectable interfaces
  • Moving Platform support (rigidbody based platforms only)

Known issues:

- Slight camera jitter when moving the camera in the reverse direction the player is moving in.

- Loose or inconsistent ground detection distance.

- Ground angle can influence walking direction when walking along a bank or hill.

- Setting movement speed to high can allow the player to catch a small amount of air time when running off a ramp or hill


Website is back online. For additional support, either email me at support@aedangraves.info or tweet me at @AedanGraves ~ Thanks


Note: Updates 2022.2.8au and later are incompatible with earlier versions, classes have changed and/or been removed so updating to this version may take some elbow grease if your project already contains references to old classes.