
Quick Outline
LaunchedApr 20188.1y
UpdatedMar 20224.2yAbandoned?
Chris Nolet
4.2/5 · 10 recent reviews · rating falling
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Price history
Tracked store price
No tracked price history is available for this asset yet.
No tracked price history is available for this asset yet.
Signals
Momentum (24h)+1126 views
Recent Sentiment
4.2/5 · 10 recent reviews · rating falling
Package size0.03 MB
AI Reviews Analysis
Editor's Cut
Pros
This asset is widely praised for its extreme ease of use, functioning as a simple drop-in component that requires zero complex camera or shader setup. It is lightweight, highly effective for prototyping, and provides a clean, customizable outline that works across various Unity versions, including URP with minor adjustments. Its accessibility as a free tool makes it a go-to solution for developers needing quick visual feedback without the overhead of premium, bloated alternatives.
While an excellent free solution for rapid prototyping and simple use cases, its performance overhead and lack of robust runtime support make it unsuitable for production-grade projects requiring dynamic toggling or high-performance rendering.
Cons
The asset suffers from significant technical limitations, including performance spikes when enabling outlines at runtime, potential issues with batching due to material instantiation, and inconsistent behavior when toggling via code. Users report rendering artifacts on low-poly meshes, a lack of editor-view previews, and difficulties with depth sorting where overlapping objects merge into a single blob. Furthermore, it is not natively optimized for URP or WebGL, often requiring manual shader modifications or community-provided fixes to function correctly in modern pipelines.
Render pipelines
None flagged
Description
Quick Outline is a world-space outline tool, that adds a solid outline to any object.
It’s ideally suited for VR.
Many outline shaders work in screen space, which makes them slow – and they don’t support MSAA. If they do work in world space, they have ‘gaps’ on hard corners. Quick Outline addresses these issues.
Quick Outline was originally designed for VR, so it supports Instanced Stereo rendering and MSAA. It looks great in any HMD, and it won’t impact the frame rate.
- Designed for VR (including single pass)
- Supports MSAA
- Compatible with post-processing stack
- Multiple outline modes
- Lightweight and performant
It’s ideally suited for VR.
Many outline shaders work in screen space, which makes them slow – and they don’t support MSAA. If they do work in world space, they have ‘gaps’ on hard corners. Quick Outline addresses these issues.
Quick Outline was originally designed for VR, so it supports Instanced Stereo rendering and MSAA. It looks great in any HMD, and it won’t impact the frame rate.
- Designed for VR (including single pass)
- Supports MSAA
- Compatible with post-processing stack
- Multiple outline modes
- Lightweight and performant