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MFPS 2.0: Multiplayer FPS

MFPS 2.0: Multiplayer FPS

Launched Nov 2017 8.8y

Updated Jan 2026 7.9mo Moderate

Lovatto Studio

4.0/5 · 4 recent reviews · rating steady
5.0
135 reviews total
$60 templates/packs

Price history

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Signals

Momentum (24h) +1328 views
Recent Sentiment
4.0/5 · 4 recent reviews · rating steady
Package size 179.04 MB

Review Consensus

Editor's Cut

Pros

The asset provides a highly comprehensive, feature-rich, and modular foundation for multiplayer FPS development that significantly accelerates prototyping and production. It includes excellent documentation, a wide array of available add-ons, and a very active community that makes it accessible for beginners to get a functional game running in minutes while offering enough depth for more experienced developers to build upon.
While it serves as a functional rapid-prototyping tool for hobbyists, the technical debt, fragile update path, and restrictive architecture make it a high-risk liability for any serious, long-term commercial project.

Cons

The codebase is frequently described as spaghetti-like and difficult to navigate, leading to a rigid architecture where minor customizations often trigger cascading bugs. Users report significant frustration with the update process, inconsistent support availability, and a predatory monetization model that requires heavy investment in expensive add-ons to achieve a professional-grade feature set, all compounded by intrusive, persistent marketing pop-ups.

Market Intelligence: Real-Time Comparison

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Current price
$60.00
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$95.00
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Momentum (daily pageviews) 1,328 0 979 0
Rating
5.0 / 5
Awaiting Ratings
5.0 / 5
Awaiting Ratings
Days since update 7.9 months ago < 30 days 7.9 months ago < 30 days
Pipelines
URP HDRP Built-in
URP
URP HDRP Built-in
URP HDRP

Render pipelines

URP HDRP Built-in

Description

MFPS 2.0 is a comprehensive multiplayer FPS template designed to be modified, extended, or used as a deep learning resource. It features a robust toolkit that covers everything from core shooter mechanics to advanced systems found in modern AAA titles. the template is highly polished and optimized for performance even in low-end platforms, with a massive ecosystem of official and community-driven addons that allow you to integrate niche features instantly.

Getting started takes only a few minutes. An automated installation tool handles the initial setup, allowing you to jump straight into development. By utilizing Photon PUN 2 as the networking framework, you can bypass complex server-side management, simply plug in your AppID and you are ready to deploy.


As a development tool, it includes custom editor windows and specialized inspectors designed to automate repetitive tasks. To keep you in the flow, all documentation and guides are built directly into the Unity Editor. Because full source code and assets are included, you have total control to modify or expand the project however you see fit.


| Discord | Get Started Video | Roadmap |



Why Choose MFPS?


MFPS is the premier choice for developers looking to build a professional multiplayer shooter without starting from scratch. It balances a massive feature set with an affordable price, offering a modular system that grows with your project through a vast library of addons.

While many alternatives focus heavily on single-player mechanics or offer unstable networking, MFPS provides a robust, battle-tested foundation. Most kits only get you 30% of the way there; MFPS delivers an 80% complete AAA-ready base right out of the box.

Why it stands out:


  • Proven Reliability: Developed and refined over 8 years, the codebase is clean, optimized, and built to scale.
  • Battle-Tested: Used by thousands of developers and played by millions of users worldwide across multiple platforms.
  • Modular Growth: Beyond the comprehensive core, you can integrate niche, next-gen features via our extensive addon ecosystem.
  • Efficient Workflow: Focus on gameplay and polish rather than troubleshooting complex networking or UI systems.

Key Feature List:


3 Game modes: Team Deathmatch, Free For All, and Capture of Flag, and 5 more as addons: Demolition, Elimination, Cover Point, Kill Confirmed, and Gun Race.

Flexible Matchmaking: Support for Private and Public matches with "All vs. All" or "Team vs. Team" configurations.

Advanced AI Bots: Fully networked AI players that can fill matches or be used for offline practice.

Build-In Editor tutorials for Add Weapons, Add Maps, Replace Players, and Bots Models.

Voice Chat support, Proximity or Global chat.

Anti-Cheat Toolkit Integration

Specialized Classes: Choose from Assault, Engineer, Support, and Recon roles.

9 Weapon Categories: Rifles, Snipers, Shotguns, Pistols, Launchers, Melee, and various grenades (Frag, Molotov, Flashbang).

Fluid Controller: Features sliding, ladder climbing, jumping, crouching, and sprinting.

Procedural Animation: Dynamic weapon movement (sway, bob, spring, and recoil) with optional animation-based overrides.

Advanced Camera: Smooth first-person motion with a precise, high-accuracy mouse look controller.

Combat Feedback: Damage direction indicators, crosshair hit markers, and spatialized hit sounds.

High-End Synchronization: Built-in interpolation, extrapolation, and lag compensation for smooth online play.

Photon Integration: Includes Offline Mode for prototyping and a native Friend List system.

Server Lobby and Pre-Match lobbies.

Manual team selection and Auto-Team selection.

Kick Vote System.

IK Systems: Full Foot IK, Arm IK, and Head-look for realistic character positioning.

Environmental Interaction: Integrated systems for fall damage, explosions, and vehicle collisions.

Server statistics, total connected players, total rooms, player ping.

Complete In-Game Settings Menu.

Health regeneration (optional)

In-Game UI: Dynamic killfeeds (Local/Global), scoreboards, match timers, and teammate nameplates with health bars.

Drop request and delivery system. (To drop items in-match)

Level items: Doors, Ladders, Jump pads, Kill zones, Damaging zones.

Support Items: Ability to drop or throw ammo and medic kits to teammates.

Shooting VFX: Muzzleflash, Bullet trail, Kickback, Camera shaking.

AFK detection, and AFK auto-kick.

Match creation options: Max Players, Time Limit, Map, Mode, Goal, etc...

Connection loading screen.

In-game adjustable view and weapon field of view.

Ping limit option on matches.

Dinamyc footstep per tag or surface.

Graphic, Audio, Control, and Generals in-game menu settings.

Team and Global in-match chat

Throw gun after death.

Ammo and medic kit throwing.

Kill Camera, observe death or spectate killer.

Network stats debugging.

Spawn protection with visual feedback.

Friendly fire option.

Switch team in game (optional).

Optimized Performance: Uses Object Pooling and Asynchronous Data Loading for high frame rates and minimal stutter.

Built-in Editor: Step-by-step tutorials and automated tools for adding weapons, maps, and character models.

Clean Codebase: Organized, full C# source code designed for scalability and easy modification.

And much more...


Optional Add-ons (sold separately):


-Account System, register, login, ban, store player data,etc...

-Mobile Controller.

-Battle Pass.

-VIP Pass.

-Third-person view.

-Multiplayer vehicles: Cars, Tanks, and Helicopters.

-Shop System: to sell in-game items like weapons, skins, etc...

-Level System.

-Case Opening system, A.K.A Lootboxes.

-Clan System.

-Kill Streaks: UAV, Air Stike, and Helicopter support.

-Localization: with 7 languages pre-setup (English, Spanish, French, Chinese, Russian, Italian, and Portuguese)

-Mini Map.

-Emote System.

-Weapon Customization: To allow customize weapons attachments and skins.

-Radio and Ping Commands.

-Player Selector: To allow change the character in-game.

-Unity IAP and Paypal integration for the Shop System.

- 4 Weapon Packs for a total of +50 weapons.

-Compass Bar.

-Game Modes: Cover Point, Demolition, Kill Confirmed, Elimination, and Gun Race.

-Aim Assist.

-Daily Rewards.

-Game News: game-related news in a slideshow panel updated without needing to update the game itself.

-Vourcher Codes: Create voucher codes to redeem in-game for coins, weapons, skins, etc...

-Advance Anti Cheat Integration.

-Emblems and Calling Cards.

And probably many more since this description was written!